Chapter 1 Plots

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The plots that occur on the MUSH are listed here. When you add a log that is part of a plot, please add the following to the end of your log:

[[Category:(Plot) <Plot Name>)]]

Chapter 1: To the End of the Wilderness

Act 1

The Skies Darken

The skies darken... a fowl power is at hand. (Note: this is an April Fool's plot.)

Seeds of Sin (Act 1)

The seeds of Malevolence have been planted near Port Timney. What fruit will they bear?

The Battle of Adlehyde

Without warning, the Metal Demons lay siege to Adlehyde. What can be done to save the town and the people within?

The Worth of Humans

The Guardian Temple is reached -- just as war breaks out along multiple fronts. To find what the Guardians wish and then to escape the battlefield is a tall order, indeed...

Act 2

Ancient Dangers and Sealed Hopes (Filgaia, Act 2)

The Guardians have made their request plain: save Filgaia from the Metal Demons' return. To do that, the Guardian Statues -- lost, scattered -- must be sealed. It's a tall task...

Bledavik Hospitality

Solaris' goal is to contain the wayward 'pawn' that is Princess Cecilia. Cecilia's goal is the statue in Bledavik. Deception and violence ensue.

Seeds of Sin (Act 2)

Another sowing. Another harvest. What will come of these fertile fields?

Drowned Dreams

Beneath the Wayside Waterway, beyond the Guardian Statue of Water, something ancient stirs.

The Nightmare Kingdom (Act 2)

Something has gone wrong in the Kingdom of Krosse.

The Sealed Garden

Lost July has been found -- and this destroyed city holds passage to a lost Elw ruin, drawing Drifters of all stripes. Meanwhile, the residents Wayside, under attack, escapes via an ancient flying ship and immediately draws Solaris' wrath. All of this merely sets the stage for the battle to come.

Act 3

That Which Lurks in the Dark

A group of Hellions finds a Domain... and makes it their own. And in doing so, the way to a newer, greater power is discovered.

War in Glenwood

Tension between Rolance and Hyland unfolds, with grave consequences.

Ancient Dangers and Sealed Hopes (Lunar)

The saving and sealing of statues continues even on Lunar, as Sky, Star, and Moon are discovered and put into grave peril.

The Black Mirror

The Umbral Mirror gives the Hellions with it in their possession a great power. But there is a greater peril -- and eventually even they must reckon with it.

To Uzda il-Jam

After uncovering a few odd keystones, a group sets out to find out to what they are related.

Obsession

It starts with a fire. And then, something of Obsession wrought enters Azado. A desperate flight into a mysterious ruin is had, followed by a return to Filgaia.

Act 4

Ancient Dangers and Sealed Hopes (Filgaia, Act 4)

The rush to seal the statues comes to a sudden and violent end. Mother awakens. Plans are made.

To Elru

Mother must be defeated before she regains her strength. To do that, the Drifters and their allies must reach Elru -- but the Metal Demons (and others) won't make that easy.

Twisted Metal

An odd sighting in a valley prompts investigation from multiple parties.

The Breath of the World

Cyre sees to his people, and in the process, encounters something Old and Powerful.

The Inheritor

Riesenlied returns to Fereshte and becomes the possessor of the Original Life Medium. But then, there is a tragedy. With their new weapon fully under their control, the Metal Demons strike against their growing opposition.

The World Eater

In the end it all comes down to the Photosphere. Once the barrier is breached, some turn towards the Gutter to rescue the Tainted and attempt to save Riesenlied. Others push onwards to take the fight to Mother. But once the World Eater is defeated, a new crisis emerges...

Epilogue

The Nightmare Kingdom (Epilogue)

Why Love Carries a Sword

Chapter 2: One Who Bares Fangs at God

Act 1