List of Digs: Difference between revisions

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| '''Aifread's Hunting Ground''' || Labyrinth || <div class="mw-collapsible"> Aifread's Hunting Ground is a remote wilderness area in northwestern Rolance. It is an area filled with dangerous beasts, located far from the more civilized, safer regions near Pendrago and Lastonbell. The monsters here are legendary and dangerous. Prized hunts are common, and hunters from all over Glenwood and Meribus will risk their fortunes and their lives to find the biggest game here. It is also said that the pirate Aifread hid his treasure here, but that may be just a rumor.</div>
| '''Aifread's Hunting Ground''' || Labyrinth || <div class="mw-collapsible"> Aifread's Hunting Ground is a remote wilderness area in northwestern Rolance. It is an area filled with dangerous beasts, located far from the more civilized, safer regions near Pendrago and Lastonbell. The monsters here are legendary and dangerous. Prized hunts are common, and hunters from all over Glenwood and Meribus will risk their fortunes and their lives to find the biggest game here. It is also said that the pirate Aifread hid his treasure here, but that may be just a rumor.</div>
|-
|-
| '''Weylish Ruins''' || Ruins || <div class="mw-collapsible"> The Weylish Ruins are located deep within Aifread's Hunting Grounds. The ruins are little more than a battered, windswept pavement with a few shattered pillars above ground. However, a large stairwell leads down to ruins from the Asgard Era. Strange, magic-powered seals make it difficult to explore -- not to mention the creatures that hide within, including a few particularly frightful Hellions.</div>
| '''Weylish Ruins''' || Ruin || <div class="mw-collapsible"> The Weylish Ruins are located deep within Aifread's Hunting Grounds. The ruins are little more than a battered, windswept pavement with a few shattered pillars above ground. However, a large stairwell leads down to ruins from the Asgard Era. Strange, magic-powered seals make it difficult to explore -- not to mention the creatures that hide within, including a few particularly frightful Hellions.</div>
|-
|-
| '''Mystic Ruins''' || Ruins || <div class="mw-collapsible"> The Mystic Ruins are an ancient legend spoken of in the Magic City of Vane - supposedly a sanctuary for one of the most powerful mages to have ever lived on Lunar, thought lost after the fall of the city and the near-destruction of the Magic Guild. Now, rumours abound that the entrance has been found, with millennia-old secrets waiting to be discovered.</div>
| '''Mystic Ruins''' || Ruin || <div class="mw-collapsible"> The Mystic Ruins are an ancient legend spoken of in the Magic City of Vane - supposedly a sanctuary for one of the most powerful mages to have ever lived on Lunar, thought lost after the fall of the city and the near-destruction of the Magic Guild. Now, rumours abound that the entrance has been found, with millennia-old secrets waiting to be discovered.</div>
|-
| '''Sluice Forest''' || Ruin || <div class="mw-collapsible"> The Sluice Forest is a lake created centuried ago following the fall of the Magic City of Vane. The island's fall broke into an underground aquifer, which flooded a nearby forest. Vane has held back the flooding via the construction of a series of sluice gates, but these still need to be worked and repaired every so often for fear they will fail.
That said, centuries of low-level magical effect fields make this a messed-up place.</div>
|-
| '''The Bandit Butte''' || Labyrinth || <div class="mw-collapsible"> The Bandit Butte is the most lawless place on the Meribian continent; bandits and highwaymen have taken up residence here, far from the reach of Althena's Guard, who often offer bounties to would-be adventurers in the hopes of cleaning out the butte once and for all.</div>
|-
|-
| '''Tintagel Ruins''' || Labyrinth || <div class="mw-collapsible"> Lost to history, the Tintagel were once a dragon-worshipping cult long thought to be completely wiped out. These ruins are what remain -- a dedication to the obscure practice of dragonism, these ancient pathways are still largely intact despite their age, the muted rust red and browns of stone architecture winding through many multi-level chambers caked with forgotten dirt, dust and moss... and riddled with deadly traps to protect ancient secrets long buried. Like it was some kind of ruin, or something. Crazy.</div>
| '''Tintagel Ruins''' || Labyrinth || <div class="mw-collapsible"> Lost to history, the Tintagel were once a dragon-worshipping cult long thought to be completely wiped out. These ruins are what remain -- a dedication to the obscure practice of dragonism, these ancient pathways are still largely intact despite their age, the muted rust red and browns of stone architecture winding through many multi-level chambers caked with forgotten dirt, dust and moss... and riddled with deadly traps to protect ancient secrets long buried. Like it was some kind of ruin, or something. Crazy.</div>
|-
| '''Meribia Sewers''' || Ruin || <div class="mw-collapsible"> The sewers beneath Meribia were laid down in the city's infancy, and have been in operation for well over a thousand years. Given their age, it's no wonder that they've become a haven for all sorts of strange beasts, and rumors persist that they also serve as a hideout for criminal organizations. While they're competently-designed and in good repair, they're still dark, dank, and full of unpleasant surprises.</div>
|-
| '''Flooded Cavern''' || Labyrinth || <div class="mw-collapsible"> This cave network was revealed when part of a rock face in a river canyon was eroded by rising waters, both exposing a cave in the rock face and flooding that cave as the river lapped in. The caverns seem quite extensive - and some of them seem to have been carved by the hands of man, despite no
record of a city or fort ever being here. In fact, rumour has it that whatever is in here is so old, history has simply forgotten it. To top it all off, the cave is reputed to be home to a Cave Dragon, a monster said to pull humans into the deep waters and devour their flesh. What secrets might these caverns hide... and what treasures lost to time might have been raised by the floodwaters?</div>
|-
| '''Azado Quarry''' || Ruin || <div class="mw-collapsible"> This quarry has provided much of the stone for Azado's attempt at a new, massive shrine. Due to the disproportionate presence of Althena's Guard troops, however, rumors have swirled around the quarry's activities, with common suggestions including worker riots, hauntings, and archaeological finds. Strict information control from Althena's Chosen has made it hard to sift the truth from the lies. (Note: Dig assumes the party is *not* part of Althena's Guard.)</div>
|-
|-
| '''The Clockwork Observatory''' || Labyrinth || <div class="mw-collapsible"> Once, the astronomers of Withertallow Keep were some of the most well-versed on the face of Lunar. Now, their ancient workshops have been turned to the study of dark and ill-portuned stars. The Clockwork Observatory is at once a place dedicated to the study of the order of the celestial bodies as well as a workshop purpose-built to produce and maintain the machines at work all throughout the rest of Withertallow Keep. The mechanical monstrosities, enormous clockwork assemblies and the instruments they all power are as much of a threat as any of the foul spirits now inhabiting the place, but if you have need for records of what dwells in the sky or esoteric machinery that you can't find anywhere else, this is the place to look. But beware, a Malevolent intelligence has turned the observatory's mechanisms toward maintaining an order far more unnatural even than the endlessly ticking clockwork. Who can say anything of what the Withertallow Astronomers witnessed in their day-- or of what horrors may have followed them back from beyond the distant stars?</div>
| '''The Clockwork Observatory''' || Labyrinth || <div class="mw-collapsible"> Once, the astronomers of Withertallow Keep were some of the most well-versed on the face of Lunar. Now, their ancient workshops have been turned to the study of dark and ill-portuned stars. The Clockwork Observatory is at once a place dedicated to the study of the order of the celestial bodies as well as a workshop purpose-built to produce and maintain the machines at work all throughout the rest of Withertallow Keep. The mechanical monstrosities, enormous clockwork assemblies and the instruments they all power are as much of a threat as any of the foul spirits now inhabiting the place, but if you have need for records of what dwells in the sky or esoteric machinery that you can't find anywhere else, this is the place to look. But beware, a Malevolent intelligence has turned the observatory's mechanisms toward maintaining an order far more unnatural even than the endlessly ticking clockwork. Who can say anything of what the Withertallow Astronomers witnessed in their day-- or of what horrors may have followed them back from beyond the distant stars?</div>

Revision as of 01:04, 23 August 2018

It's a list of dungeons! Fancier intro text to follow later.

Chapter 1

Introduced in Act 1

Introduced in Act 2

Introduced in Act 3

Name Type Description
Aifread's Hunting Ground Labyrinth
Aifread's Hunting Ground is a remote wilderness area in northwestern Rolance. It is an area filled with dangerous beasts, located far from the more civilized, safer regions near Pendrago and Lastonbell. The monsters here are legendary and dangerous. Prized hunts are common, and hunters from all over Glenwood and Meribus will risk their fortunes and their lives to find the biggest game here. It is also said that the pirate Aifread hid his treasure here, but that may be just a rumor.
Weylish Ruins Ruin
The Weylish Ruins are located deep within Aifread's Hunting Grounds. The ruins are little more than a battered, windswept pavement with a few shattered pillars above ground. However, a large stairwell leads down to ruins from the Asgard Era. Strange, magic-powered seals make it difficult to explore -- not to mention the creatures that hide within, including a few particularly frightful Hellions.
Mystic Ruins Ruin
The Mystic Ruins are an ancient legend spoken of in the Magic City of Vane - supposedly a sanctuary for one of the most powerful mages to have ever lived on Lunar, thought lost after the fall of the city and the near-destruction of the Magic Guild. Now, rumours abound that the entrance has been found, with millennia-old secrets waiting to be discovered.
Sluice Forest Ruin
The Sluice Forest is a lake created centuried ago following the fall of the Magic City of Vane. The island's fall broke into an underground aquifer, which flooded a nearby forest. Vane has held back the flooding via the construction of a series of sluice gates, but these still need to be worked and repaired every so often for fear they will fail. That said, centuries of low-level magical effect fields make this a messed-up place.
The Bandit Butte Labyrinth
The Bandit Butte is the most lawless place on the Meribian continent; bandits and highwaymen have taken up residence here, far from the reach of Althena's Guard, who often offer bounties to would-be adventurers in the hopes of cleaning out the butte once and for all.
Tintagel Ruins Labyrinth
Lost to history, the Tintagel were once a dragon-worshipping cult long thought to be completely wiped out. These ruins are what remain -- a dedication to the obscure practice of dragonism, these ancient pathways are still largely intact despite their age, the muted rust red and browns of stone architecture winding through many multi-level chambers caked with forgotten dirt, dust and moss... and riddled with deadly traps to protect ancient secrets long buried. Like it was some kind of ruin, or something. Crazy.
Meribia Sewers Ruin
The sewers beneath Meribia were laid down in the city's infancy, and have been in operation for well over a thousand years. Given their age, it's no wonder that they've become a haven for all sorts of strange beasts, and rumors persist that they also serve as a hideout for criminal organizations. While they're competently-designed and in good repair, they're still dark, dank, and full of unpleasant surprises.
Flooded Cavern Labyrinth
This cave network was revealed when part of a rock face in a river canyon was eroded by rising waters, both exposing a cave in the rock face and flooding that cave as the river lapped in. The caverns seem quite extensive - and some of them seem to have been carved by the hands of man, despite no record of a city or fort ever being here. In fact, rumour has it that whatever is in here is so old, history has simply forgotten it. To top it all off, the cave is reputed to be home to a Cave Dragon, a monster said to pull humans into the deep waters and devour their flesh. What secrets might these caverns hide... and what treasures lost to time might have been raised by the floodwaters?
Azado Quarry Ruin
This quarry has provided much of the stone for Azado's attempt at a new, massive shrine. Due to the disproportionate presence of Althena's Guard troops, however, rumors have swirled around the quarry's activities, with common suggestions including worker riots, hauntings, and archaeological finds. Strict information control from Althena's Chosen has made it hard to sift the truth from the lies. (Note: Dig assumes the party is *not* part of Althena's Guard.)
The Clockwork Observatory Labyrinth
Once, the astronomers of Withertallow Keep were some of the most well-versed on the face of Lunar. Now, their ancient workshops have been turned to the study of dark and ill-portuned stars. The Clockwork Observatory is at once a place dedicated to the study of the order of the celestial bodies as well as a workshop purpose-built to produce and maintain the machines at work all throughout the rest of Withertallow Keep. The mechanical monstrosities, enormous clockwork assemblies and the instruments they all power are as much of a threat as any of the foul spirits now inhabiting the place, but if you have need for records of what dwells in the sky or esoteric machinery that you can't find anywhere else, this is the place to look. But beware, a Malevolent intelligence has turned the observatory's mechanisms toward maintaining an order far more unnatural even than the endlessly ticking clockwork. Who can say anything of what the Withertallow Astronomers witnessed in their day-- or of what horrors may have followed them back from beyond the distant stars?

Introduced in Act 4

Chapter 2

Chapter 3

Chapter 4