List of Digs

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It's a list of dungeons! Fancier intro text to follow later.

Chapter 1

Introduced in Act 1

Introduced in Act 2

Introduced in Act 3

Name Type Description
The Clockwork Observatory Labyrinth Once, the astronomers of Withertallow Keep were some of the most well-versed on the face of Lunar. Now, their ancient workshops have been turned to the study of dark and ill-portuned stars. The Clockwork Observatory is at once a place dedicated to the study of the order of the celestial bodies as well as a workshop purpose-built to produce and maintain the machines at work all throughout the rest of Withertallow Keep. The mechanical monstrosities, enormous clockwork assemblies and the instruments they all power are as much of a threat as any of the foul spirits now inhabiting the place, but if you have need for records of what dwells in the sky or esoteric machinery that you can't find anywhere else, this is the place to look. But beware, a Malevolent intelligence has turned the observatory's mechanisms toward maintaining an order far more unnatural even than the endlessly ticking clockwork. Who can say anything of what the Withertallow Astronomers witnessed in their day-- or of what horrors may have followed them back from beyond the distant stars?
Aifread's Hunting Ground Labyrinth Aifread's Hunting Ground is a remote wilderness area in northwestern Rolance. It is an area filled with dangerous beasts, located far from the more civilized, safer regions near Pendrago and Lastonbell. The monsters here are legendary and dangerous. Prized hunts are common, and hunters from all over Glenwood and Meribus will risk their fortunes and their lives to find the biggest game here. It is also said that the pirate Aifread hid his treasure here, but that may be just a rumor.
Weylish Ruins Ruins The Weylish Ruins are located deep within Aifread's Hunting Grounds. The ruins are little more than a battered, windswept pavement with a few shattered pillars above ground. However, a large stairwell leads down to ruins from the Asgard Era. Strange, magic-powered seals make it difficult to explore -- not to mention the creatures that hide within, including a few particularly frightful Hellions.
Mystic Ruins Ruins The Mystic Ruins are an ancient legend spoken of in the Magic City of Vane - supposedly a sanctuary for one of the most powerful mages to have ever lived on Lunar, thought lost after the fall of the city and the near-destruction of the Magic Guild. Now, rumours abound that the entrance has been found, with millennia-old secrets waiting to be discovered.
Tintagel Ruins Labyrinth Lost to history, the Tintagel were once a dragon-worshipping cult long thought to be completely wiped out. These ruins are what remain -- a dedication to the obscure practice of dragonism, these ancient pathways are still largely intact despite their age, the muted rust red and browns of stone architecture winding through many multi-level chambers caked with forgotten dirt, dust and moss... and riddled with deadly traps to protect ancient secrets long buried. Like it was some kind of ruin, or something. Crazy.

Introduced in Act 4

Chapter 2

Chapter 3

Chapter 4