Star Ocean 2 Pokédex: Difference between revisions

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(New lines! Gerel and Kobold, for a total of six more 'mons added.)
(Newly added: Ogre Line, Bunny, Dreamcaster, and a surprise original creation!)
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===Gerel Line===
===Gerel Line===
''Another series regular! These poisonous, occasionally petrifying toothy blobs are great Team Rocket fodder due to their consistent Poison typing. One of them is a cameo from Star Ocean 4, albeit with slightly deceptive naming.''
''Another series regular! These poisnous, occasionally petryfing toothy blobs are great Team Rocket fodder due to their consistent Poison typing. One of them is a cameo from Star Ocean 4, albeit with slightly deceptive naming.''


* Gerel
* Gerel
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'''Field Information''': With bodies as hard as stone, a Petrigerel spends its days imitating burrows along the ground and cliffsides. Its prey is specialized towards Bug-type Pokémon, so children can safely play with wild individuals.
'''Field Information''': With bodies as hard as stone, a Petrigerel spends its days imitating burrows along the ground and cliffsides. Its prey is specialized towards Bug-type Pokémon, so children can safely play with wild individuals.


'''Appearance + Movements''': Petrigerels are a little larger than Gerels, and their bodies are firmer but still capable of ambulating along. They retain the green color of their predecessor's flesh. Their bodies, however, can vary slightly between gray-ish red to a beige color, with some camoflague to match hills and stone. They can recede their teeth inside themselves, and are willing to patiently weather duress as opposed to immediately lash out. When attacking, they still have the same teeth, tongue, and poison blasts.
'''Appearance + Movements''': Petrigerels are a little larger than Gerels, and their bodies are firmer but still capable of ambulating along. They retain the green color of their predecessor's flesh. Their bodies, however, can vary slightly between gray-ish red to a beige color, with some camoflauge to match hills and stone. They can recede their teeth inside themselves, and are willing to patiently weather duress as opposed to immediately lash out. When attacking, they still have the same teeth, tongue, and poison blasts.


'''Gunslinger Context''': Identical to the Gerel (TEC bites and tongue, SOR poison-energy blasts), but this one has more of a bent towards being a Guard-type tank that might also be good for Countering (rejecting caught projectiles/blasts as not their intended prey). In canon, it can inflict petrification, so that can be good for an Entangle, Slow, or Cripple. It's up to taste as to what traits from Gerel carry over to one's portrayal.  
'''Gunslinger Context''': Identical to the Gerel (TEC bites and tongue, SOR poison-energy blasts), but this one has more of a bent towards being a Guard-type tank that might also be good for Countering (rejecting caught projectiles/blasts as not their intended prey). In canon, it can inflict petrification, so that can be good for an Entangle, Slow, or Cripple. It's up to taste as to what traits from Gerel carry over to one's portrayal.  
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* Family Evolution Path
* Family Evolution Path
Kobrash -> Kobroke (level) -> Koboss (trade)
Kobrash -> Kobroke (level) -> Koboss (trade)
===Ogre Line===
''These nasty brutes are first used for a very early game boss in Star Ocean 2, and recolored a few times after. As they have generic names, they've been re-imagined to be more distinct. They are good villain team brute candidates, but there's a fun bit of storytelling here - the base form is an outright ruffian, while the divergent lines involve whether they keep going, or turn a new leaf.''
* Hooligre
''Ruffian Pokémon''
'''Based On''': Ogre (Enemy Encyclopedia #145)
'''Type''': Dark
'''Height''' 1.84m - '''Weight''' 78.2kg
'''Field Information''': A territorial Pokémon, a Hooligre's strength and aggression has made them a difficult fit for urban environments. Most training knowledge today comes from Team Rocket's members holding an interest in befriending them.
'''Appearance + Movements''': A large, hulking brute with tough leathery green flesh, over-large hands, and a hunched over posture. Pinkish fur adorns their heads, wrists, and lower body. The sclera of their eyes is black, with a white iris. Their maws are full of elongated fangs, though their jaws appear to be made of a bony protrusion that take up the lower half of their face. Claws can be elongated from the tips of their fingers for slashing.
'''Gunslinger Context''': These are intended to be stock thugs for an antagonist Trainer line-up, with a greater sense of presence compared to most candidates (Zubats, Koffings, Rattatas). Brawny, strong physical (TEC) damage dealers with very basic movesets via punches, clawing, biting, and their ilk. They should feel rowdy and dangerous, rife for a heroic 'mon to show them what's what.
* Bersergre
''Berserk Pokémon''
'''Based On''': Ghast (Enemy Encyclopedia #146)
'''Type''': Dark / Ice
'''Height''' 1.98m - '''Weight''' 83.3kg
'''Field Information''': Thriving in snowy mountains, a Berserger lives carefree of the consequences of its destructive tendencies. They think little of causing avalanches for fun. They only show the faintest hint of care to their Trainer.
'''Appearance + Movements''': Compared to the Hooligre, its fur has bleached to a pale yellowish hue, and its flesh tone has deepened into a brighter blue color. The following involves original touches unique to Dream Chasers: Numerous markings resembling scars (claw marks, etc.) have iced over into patchy, makeshift armor, and are bulkier than the preceding form. Noticeable overbite, where the two largest canines are icicles.
'''Gunslinger Context''': Similar to Hooligre, but now there's an extra ice flavor. Along with the usual punches and clawing (TEC), they can inflict paralysis with their bites or implied breath (Cripple, Slow, etc). Since the basic moveset doesn't change any, you can extrapolate with thrown ice or some sort of mouth beams, if one desires (SOR). Having one can be a character statement unto itself, though not all are 'evil' - some might be holding back dangerous Ghost-, Dragon-, or Psychic-types.
* Ligreture
''Restraint Pokémon''
'''Based On''': Brigand Ogre (Enemy Encyclopedia #147)
'''Type''': Dark / Rock
'''Height''' 1.90m - '''Weight''' 95.1kg
'''Field Information''': Combatting their violent nature, Ligreture takes on restraints of stone that they keep for the rest of their life. Even the briefest expression of their strength sees them retreat into meditation to calm down.
'''Appearance + Movements''': Using Hooligre as a base, its fur has paled into a grayish color, and its skin is now a deep purplish-gray. The rest is new to Dream Chasers: large bracelets of stone are on their limbs, one per wrist, two per leg from the knee down. The hair on its scalp has grown out into multiple braids resembling Shinto paper streamers (shide) going down their shoulders. The bony protrusion under their chin now gives them a noticeable underbite, though their fangs are smaller.
'''Gunslinger Context''': The Hooligre base is still there - punches, claws, bites (TEC) - but now a slower, more ponderous approach that may lend itself to more technical or patient attacks. The canon enemy this is based on has no tricks beyond basic attacks, so one could fill the blanks with simple buffs or heals representing restraint or calm.
* Family Evolution Path
Hooligre -> Bersergre (level, with no other Pokémon traveling with Trainer at the time)
-or-
Hooligre -> Ligreture (level, another Pokémon in party has maximum friendship with Trainer)
===Bunny Line===
The series mascot, Bunny! This is a straightforward port.
* Bunny
''Summoned Pokémon''
'''Based On''': Bunny (Star Ocean series mascot)
'''Type''': Normal
'''Height''' 2.33m - '''Weight''' 133.3kg
'''Field Information''': A Bunny is said to be able to hear a certain kind of whistle from anywhere and everywhere. They love to visit those who call to it, but make a game of racing away from them just as quickly. Sometimes, they let others ride along.
'''Appearance + Movements''': Like canon. An exceptionally large, rotund rabbit-like Pokémon with long, floppy ears that split into two points towards the end. They have small arms that are almost vestigial, and large three-toed paws which help support their heavy weight. They get around by hopping, and are known to be able to cross difficult terrain like it's no different from level ground at very, very high speeds. The most common coat color of a Bunny is a very pale pink with ears terminating into a green hue, but many different colors exist (especially in captivity).
'''Gunslinger Context''': Bunny doesn't fight outright in Star Ocean 2, but we do see it get up to some roughhousing in the Bunny Races on Fun City. They run so fast that they ram into others, as clear speed (agility buffs, dodging) and ramming (TEC) specialists. You could use a lot of other typical Normal-type attacks as filler.
* Family Evolution Path
n/a
===Dreamcaster Line===
This is one of the most infamous random encounters in Star Ocean 2, the final form of the walking hourglass enemy. I cannot improve upon perfection. I can instead add a wholly original pre-evolution as an offering to its aggravating legacy of unavoidable, uninterruptable screen-wide player character time-stops. It deserves it, and so do you.
* Daycaster
''Sundial Pokémon''
'''Based On''': Original concept as a pre-evolution for Dreamcaster (Enemy Encyclopedia #124)
'''Type''': Ground / Fairy
'''Height''' 0.4m - '''Weight''' 9.1kg
'''Field Information''': In ancient times, older civilizations would gather multiple Daycasters to a temple. The moment the sun's rays hit it, they would gently shake the building. This practice continues in academic dormitories today.
'''Appearance + Movements''': This is a completely new concept for Dream Chasers. Daycaster is a small, flat sundial with tiny legs on pinkish shoes that lets it run about. The sundial (of horizontal style) is made of polished reddish-brown stone, flat on the ground like a puck with a raised sharp fin. Shadow movements may indicate its mood more than the actual time.
'''Gunslinger Context''': This is an original creation! Its main means of defense would be either shaking the ground (TEC), or sometimes redirecting sunlight as energy blasts (SOR). It shines far more as a support unit, messing about the opponent with blinding sunlight (Blind) or disrupting their movement with these shakes (Slow, Entangle)... or, somehow, inviting them to drowsy sleep if there's no light (Drowsy). As there's no 'real' reference, maybe consider this the junior version of the Dreamcaster (see below).
* Dreamcaster
''Hourglass Pokémon''
'''Based On''': Dreamcaster (Enemy Encyclopedia #124)
'''Type''': Ground / Fairy
'''Height''' 1.68m - '''Weight''' 23.2kg
'''Field Information''': No matter where they are, a Dreamcaster always knows the time of day. It encourages those around it to sleep with the help of a sweet-smelling sand. Whatever sleep schedule it decides on, it will never change its mind.
'''Appearance + Movements''': As in canon, a walking translucent hourglass filled with bright pink sand. Its top and bottom are a green-gray color at the rims and pink at the flat parts. It has pink shoes on short white legs, and white five-fingered gloves on short pink arms. Sometimes it spills over and throws all its sand (where it turns green and sparkly), but magically produces more.
'''Gunslinger Context''': In the canon game, its big trick was freezing all your characters in time when it felt like it. Here, this can be reinterpreted as being able to inflict Drowsy, especially through its basic attack where it leans forward and spills sand (TEC or SOR). It's primed to be prime support - reversing time or debuffs to heal, along with any other appropriate Ground- or Fairy-type shenanigans.
* Family Evolution Path:
Daycaster -> Dreamcaster (level, after an arbitrary but annoying amount of time passes)


==Planned Conversions==
==Planned Conversions==
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Everything here is subject to change. Some may not make it to implementation.
Everything here is subject to change. Some may not make it to implementation.
* '''Ogre Line (Ogre, Snow Ogre, Brigand Ogre)'''
Likely a Dark-centric line with divergent evolutions, pending some fun renames since they're too generic for my liking. '''This set is next in line for implementation.'''
* '''Bunny Line (Bunny)'''
This used to be a pre-evolution for Jabberwabbit, but this series mascot is going to be their own standalone thing. Super-fast, huggable Normal type. '''This set is next in line for implementation.'''


* '''Knights Line (a shield user, a sword user, a spear user)'''
* '''Knights Line (a shield user, a sword user, a spear user)'''
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* '''Joypad Line (Joypad)'''  
* '''Joypad Line (Joypad)'''  
The controllers that hijacked your characters and moved them around. May include a pre-evolution if I can think of a good visual/hook.
The controllers that hijacked your characters and moved them around. May include a pre-evolution if I can think of a good visual/hook.
* '''Hourglass Line (Dreamcaster)'''
The most infamous walking hourglass that could stop time, re-envisioned into a sleep-based Rock / Fairy. May be stand-alone, because it is already perfect. '''This set is next in line for implementation.'''


* '''Niquia Line (Niquia)'''
* '''Niquia Line (Niquia)'''
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* '''Kodus Line (Erikodus, Takikodus)'''
* '''Kodus Line (Erikodus, Takikodus)'''
Walking weapons platforms with a bitter rivalry between each other, would be version exclusives. Steel / something, Takikodus might get type advantage as it's slightly tougher in Star Ocean 2.
Walking weapons platforms with a bitter rivalry between each other, would be version exclusives. Steel / something, Takikodus might get type advantage as it's slightly tougher in Star Ocean 2. '''This set is next in line for implementation.'''


* '''Shockray Line (Stingray, Flyray, Shockray)'''
* '''Shockray Line (Stingray, Flyray, Shockray)'''
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* '''Robot Bug Line (Mirre 128, Mirre 64, Mirre 32)'''
* '''Robot Bug Line (Mirre 128, Mirre 64, Mirre 32)'''
Hi-tech robot bugs that get more advanced - and smaller - with every evolution! Normally it goes 64, 128, 32, but I changed it. Steel / Bug.
Hi-tech robot bugs that get more advanced - and smaller - with every evolution! Normally it goes 64, 128, 32, but I changed it. Steel / Bug. '''This set is next in line for implementation.'''


* '''Ghark Line (Ghark)'''
* '''Ghark Line (Ghark)'''
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* '''Saucer Line (Rikka, Rikke, Rikki)'''
* '''Saucer Line (Rikka, Rikke, Rikki)'''
Very 'monable tanky floating saucer-jellyfish. Might be Water / Electric.
Very 'monable tanky floating saucer-jellyfish. Might be Water / Electric. '''This set is next in line for implementation.'''


* '''Slimes Line (a puddle, an upright slime with bits, a solid one with a core)'''
* '''Slimes Line (a puddle, an upright slime with bits, a solid one with a core)'''

Revision as of 20:55, 22 December 2023

On Dream Chasers MUSH, the themes of Pokémon and Star Ocean 2 blend together on the setting of Energy Nede! Pokémon creatures are very well-documented. Star Ocean 2's enemies... less so. In order to help enhance the roleplay, this serves as a reference to help integrate Star Ocean 2 enemies into the setting further!

This file provides both standard Pokédex information, as well as guides for a creature's appearance, movements, and how this may translate in a Gunslinger context. Many have underwent some renames and/or had a few evolution stages invented to bring them up to par with Pokémon's own creatures. Several creatures that would have showed up on Filgaia proper are here, too, as otherwise this would be a prohibitively limited and uninteresting list.

At present, the lines are arranged in order of implementation. This is to make it easier to discern newer additions while the list is still being compiled. Once all the planned lines are in place, they will be arranged to be alphabetical instead (barring any executive decision about the overall presentation).

Some may receive a few small touch-ups here and there throughout development.

Implemented Conversions

Dumdum Line

This is an extrapolation of one of the creatures seen all of twice in Star Ocean 2, who does not participate in battle directly.

  • Dumdum

Muse Pokémon

Based On: A strange creature seen in Star Ocean 2 within VR-Expel and by the side of Yarma, God of Food.

Type: Normal / Fairy

Height 0.84m - Weight 16.3kg

Field Information: A penguin-like Pokémon who prefers the company of those who create and enact elaborate fantasy worlds. Their typical habitat exists only in dreams and virtual reality space. How they move between these realms is unknown.

Appearance + Movements: A small, squat, purple-coated white-bellied penguin. Has a gold protrusion around their head like a tiara that forms a V shape over their eyes, loops behind their head, and also creates a V shape behind their head. Murmurs complete gibberish.

Gunslinger Context: The one aggressive action we see of them involves them ramming headlong into people (TEC). They may be specialists in removing buffs or burning applied debuffs in one final glorious Purge alpha strike. Could wrangle SOR off of the strange utterances the one in VR-Expel does. As they are not actual enemies to fight in-game, a lot can be extrapolated by whim.

  • Family Evolution Path

n/a

Psynard Line

Aside from having to come up with two new names and an original appearance for the final form (which is appropriating a post-game dungeon recolor), the Psynard family is as presented in Star Ocean 2. There's no need to go all the way to the final evolution, as a Psynard is a perfectly capable means of transportation if that is the goal.

  • Psynymph

Empathy Pokémon

Based On: Child form of Psynard (Enemy Encyclopedia #163), seen in a few story scenes.

Type: Psychic

Height 0.61m - Weight 5.8kg

Field Information: This Symbological Pokémon imprints readily upon any individual they do not sense hostility from. When distressed, they emit cries that are even sometimes heeded by other Pokémon. Few wild individuals exist outside of Psynard nests.

Appearance + Movements: As seen in Star Ocean 2. Small, pale purple-ish puppy-lizards with underdeveloped reddish protrusions along their back that terminate in a raised fin towards their back, just before the nubby tail. Closed eyes. They are flightless, as no wings have developed yet.

Gunslinger Context: Like a basic starter Pokémon. Tackles (TEC), simple Psychic blasts (SOR). They could growl cutely too, for small debuffs. They didn't fight in the original game, so whatever befits a lower level Pokémon works.

  • Psynard

Resolve Pokémon

Based On: Psynard (Enemy Encyclopedia #163)

Type: Psychic / Flying

Height 7.31m - Weight 815.3kg (note: height measured from tip of fin down to feet)

Field Information: This Pokémon evolves from Psynymphs who feel a need to protect others more than be protected themselves. As wild Psynards are dangerously territorial, most seen are domesticated. Many are raised for travel upon their psionic wings.

Appearance + Movements: As seen in Star Ocean 2, both as a boss fight and as the airship equivalent. Draconic-looking individuals that are vaguely cybernetic. Their body is a bluish-gray color, with red armoring along their backs with a pronounced curved fin that terminates into an open exhaust pipe. Small feathered wings are at the flanks of either side before a pronounced two-prong tail. Powerful hind leg muscles terminate in flat 'legs' that serve as landing gear to keep the creature upright at rest, with another set of clawed legs behind them. They produce bluish-white wings of energy from their shoulder blades to serve as wings in flight. Males are slimmer and more streamlined, but have a more pronounced back fin compared to the ones seen in Star Ocean 2 proper.

Gunslinger Context: Rapid, fast fliers who specialize in dodging (going by field movement). Strong ramming techniques (TEC, extrapolating from field movement) and cool gray-ish psychic flame breath (SOR), but can bite and claw too. Could also serve as a defensive specialist in covering for smaller, weaker members of a team (or their beloved trainer). They cover a wide range of possibilities for Gunslinger extrapolation.

  • Psynarch

Decree Pokémon

Based On: Dragon Tyrant (Enemy Encyclopedia #164)

Type: Psychic / Flying

Height 8.74m - Weight 983.0kg (note: height measured from tip of fin down to feet)

Field Information: A Psynard that has fully reawakened to its natural wild instincts and latent power, their fury tyrannical before would-be enemies. They only defer to those who show both great strength and true kindness in equal measure.

Appearance + Movements: Coloration based on the Dragon Tyrant in Star Ocean 2's post-game dungeon - pinkish-purple body, gold protrusions and silvery energy wings. Breath is blush flames with teal-ish residual aura. Otherwise, as a typical Psynard but even more extra-looking (more pronounced claws and fangs, etcetera). Sexual dimorphism is the same as the Psynard.

Gunslinger Context: Same as Psynard, but with even greater power and presence. This Pokémon is a candidate for being one of the team's heaviest hitters overall - having a Psynarch should be treated as something of an event when it comes to battle.

  • Family Evolution Path

Psynymph -> Psynard (level + bravery-related character development) -> Psynarch (level + absolute trust of Trainer)

Barchian Line

Easy transplant from Star Ocean 2. One is a boss that shows up with a few recolors, and the other an extrapolation of smaller ones you don't fight directly. The smaller ones are taking a name based on the original localization (Barch, in place of the actual old name of 'Bark' which still feels mostly appropriate).

  • Barch

Alarm Pokémon

Based On: Smaller version of Barchian (Enemy Encyclopedia #168), used as a setpiece in Star Ocean 2's Minae Cave.

Type: Ground / Rock

Height 2.14m - Weight 225.3kg

Field Information: An inorganic Pokémon introduced from a distant world long lost. Barchs form communal groups along cavern walls. Should they sight intruders, they emit a low frequency can drive nearby Pokémon into a dangerous frenzy.

Appearance + Movements: They resemble large blue disembodied faces with cylindrical tubes terminating into glowing eyes that are white at rest but can turn red. A large nose-like structure rests underneath this. To either side are arms terminating in three clawed fingers and an opposable thumb. The shape of their bodies beyond this are highly variable and often drawn from local stone deposits. While immobile in canon beyond blinking, here they can move very slowly.

Gunslinger Context: In Star Ocean 2, all they did was attract random encounters, but this could be a means to draw random wild Pokémon to cameo as attacks (PS Creative). They don't move much, but could claw (TEC) or strike the ground to create seismic waves (also TEC). Noise-based debuff moves (SOR), though could be a power buff for teammates too. They could also be interpreted as counterattacks (which is something Barchian itself specializes in doing exclusively in Star Ocean 2).

  • Barchian

Retaliation Pokémon

Based On: Barchian (Enemy Encyclopedia #168)

Type: Ground / Steel

Height 7.65m - Weight 907.1kg

Field Information: Larger, older individuals of this species contain priceless metals within their bodies. The metals enable them to repel would-be predators with seismic shockwaves on par with earthquakes. They live in seclusion to avoid conflict.

Appearance + Movements: Similar to Barch, but much larger. The 'nose' shape of Barchun gives way to an upward protruding horn shape, all atop a mound of hardened ore. They constantly emit an indigo mist around them as some form of chemical reaction involving the extraordinarily rare metals within their body. This is meant as a means of generating their famous shockwaves. Their eyes are a dim purple at rest, and a more livelier blue-to-white when about to emit shockwaves.

Gunslinger Context: In canon, they only did a huge attack that hit the entire battlefield when triggered with damage (called 'Lost Patience' in the original localization, 'Pain Release' in the 2023 version). Here, they are afforded some (very slow) movement to strike directly with their hands, or maybe even some cool eye beams (SOR, or possibly ARM) in-between big seismic wave counterattacks (TEC). The mist they produce could be its own form of attack (SOR). You could interchange some ideas from Barch here if desired, though the idea is that Barch is more of an alarm compared to Barchian's lethal deterrence. They could occasionally inflict poison with the shockwave as well.

  • Family Evolution Path

Barch -> Barchian (requires a Moon Stone)

Arachnovia Line

There are some palette swaps, but I chose to focus on the one that is fought as a boss. Arachnovia is the boss of the part of the game where you go find a wild Psynard, seen bothering the wild Psynard and her babies. The recent 2023 remake makes that boss fight into one with a 'lead' Arachnovia and smaller ones, so I decided to create a pre-evolution form in place of the smaller ones using their old PS1 localization name.

  • Arcmene

Spying Pokémon

Based On: Arachnovia (Enemy Encyclopedia #34), using original Star Ocean 2 localization name.

Type: Bug / Dark

Height 1.55m - Weight 78.5kg

Field Information: This Pokémon nests close to Nedian settlements. They spend most of their time watching Nedians from the darkness, as if interested in how Nedians live. When hunting, they prefer larger prey they can overwhelm with numbers to feed on their fear.

Appearance + Movements: Unique from the Arachnovia, and original to Dream Chasers. They're arachnids with only six legs and a small abdomen of a gray color. Their head is abnormally long and limber, with mouthparts articulate enough to be as another set of limbs for manipulating objects - somewhat resembling an anthropomorphic upper torso in darkness. They only have two highly reflective eyes, far less than most arachnids. In combat, they prefer to strike with these elongated mouthparts, but also immediately dart into darkness if approached.

Gunslinger Context: These are mostly TEC users, using their mouthparts like claws for strikes but can also swing them fast enough to create slicing waves. This is a mostly original creation, so anything that makes them come off as sneaky, opportunistic, and a bit skittish works. Could unnerve opponents with their watching stares as a debuff.

  • Arachnovia

Facade Pokémon

Based On: Arachnovia (Enemy Encyclopedia #34)

Type: Bug / Dark

Height 2.41m - Weight 108.8kg

Field Information: An Arcmene whose observation of Nedian people has allowed them to evolve a form bearing a resemblance. They prey upon Pokémon comfortable with Nedian presence, making their nests dangerous for lost domesticated Pokémon.

Appearance + Movements: They have a large arachnid body, although with only six legs attached to the abdomen as opposed to eight. The abdomen is a black color with grayish rings around it. The most noteworthy feature of their appearance is that they have evolved to have a functionally anthropomorphic upper body from the waistline up that resembles a Nedian. (Unlike canon, this body doesn't need to be feminine, so long as it's something a Pokémon would confuse for being a Nedian.) They have functional arms that bring the total number of limbs up to eight, which can produce three elongated claws for slashing. Male Arachnovia have smaller abdomens and proportionally longer legs.

Gunslinger Context: Capable of using claw strikes (TEC) and also sending slicing waves forward at a distance (also TEC). Can raise a claw wall to guard, so claws might elongate far more than shown in canon. They also teleport, the product of incredible speed or some sort of darkness-related SOR angle. Owing to its story role as something attacking the wild Psynard's nest, it may have some opportunistic attack traits against those already suffering or weakened.

  • Family Evolution Path

Arcmene -> Arachnovia (level)

Herush Line

This is a very big extrapolation on something that does so very little in the game other than be a giant whale that ferries you to the final dungeon. I borrow a bit from one of the fishing entries of the 2023 version to give it an original pre-evolved form, though I profess it's hard to give it a distinct flavor from Wailord. I did 'Hestrol' as a pun on "he stroll," to the name 'Herush' as a pun on "he rush."

  • Hestrol

Visitation Pokémon

Based On: Father of the Deep Sea (Fish Encyclopedia #66), which was not anything fought in battle.

Type: Water / Normal

Height 5.0m - Weight 182.9kg

Field Information: This Symbological Pokémon was created thousands of years ago. It occasionally appears to fishermen, only to retreat back into the deepest depths of the oceans to communicate what it saw with others of its kind.

Appearance + Movements: Based on the Father of the Deep Sea, somewhere between a shark and a whale. A dark gray, rough, lumpy upper half as a very tough hide, with a smoother underbelly of the same color. Long from flippers, flat tail. Sharp teeth with a spiky white nose tip. Females have a smoother body but a sharper nose horn.

Gunslinger Context: It's largely made-up. Rougher skin gives it an edge as a tank, perhaps using TEC counters. Biting, ramming, making big splashes. With the angle that it comes up to visit Nede to just swim right back down and communicate what it saw, might use whale song for buffs to support its allies.

  • Herush

Calm Whale Pokémon

Based On: The enormous Symbological whale-like creature seen in L'Aqua.

Type: Water / Normal

Height 12.6m - Weight 695.5kg

Field Information: Sometimes nicknamed the Grandfather of the Deep Sea, a Herush may surface at times of great unrest. Though enormous, this species is gentle with Nedians and holds a seeming interest in bringing calm both above and below the ocean.

Appearance + Movements: We only see its head in the game proper, where it appears to have scars or seams along the top of its head. An elongated nose and small, blinking white eyes along with a mouth full of sharp teeth. The rest of this is original to Dream Chasers. As a Symbological creature like the Psynard, it has developed cybernetic fins and markings along the length of its body. It bears multiple blowholes up top that can serve as seating, or produce protective bubbles as it filtrates breathable oxygen to those within them. Numerous sets of gills for filtering out impure water that also serves, strangely enough, as multiple sets of ears.

Gunslinger Context: It doesn't really do anything in the game other than ferry your party to the final dungeon in Star Ocean 2, so I extrapolated this as a gentle giant. Bulky support that could attack with biting and ramming (TEC) or large sprays of water (SOR). Might be able to create air bubbles that serve as temporary HP or otherwise help with exploring the seafloor, maybe.

  • Family Evolution Path

Hestrol -> Herush (level + friendship)

Jabberwabbit Line

This one contains an enemy from the first Star Ocean game that didn't make the jump to the second! It's a little strange, as their 'bigger' versions did. The new localization name of the 'best' form of the bigger jumping rabbit enemies was so good it just supplanted all the others. The small one has a made-up name to try and match, as otherwise it's just 'Little Bunny.' This is also to differentiate it from another thing outright referred to as 'Bunny.'

  • Jubjubunny

Leaping Pokémon

Based On: Star Ocean 1's "Little Bunny" enemy.

Type: Normal

Height 0.45m - Weight 9.4kg

Field Information: This small Pokémon evades predation not by hiding, but leaping around so much that hungry predators often shun them to preserve their energy. They use long extending fangs to snatch vegetables and berries from afar.

Appearance + Movements: A bipedal white-furred rabbit, with long lop ears that are of a yellowish golden hue. Their fur turns yellow around their rear ends and underneath their rotund bellies. They bear a pair of yellowish fangs that can extend out further than the entire length of their body, if pressed, and get around by hopping high in the air.

Gunslinger Context: A TEC user with long extendable fangs. Agile hopping around. Its sharp fangs could be treated as a Pierce or a Drain to one's imagination or interpretation. It's a very basic Pokémon, seen as the equivalent of Ratattas, Bidoofs, and their ilk.

  • Jabberwabbit

Crushing Pokémon

Based On: Jabberwabbit (Enemy Encyclopedia #109)

Type: Normal

Height 2.77m - Weight 241.3kg

Field Information: Jabberwabbits form lairs where they hibernate for months at a time. They are usually awoken by Jubjubunny swarms at the change of season. Their immense weight and strength, in turn, scares off their predators.

Appearance + Movements: A humongous bipedal creature somewhere between a rabbit and a walrus. Their fur is more of a cream color, going to a duller beige around the lower half of its body. Its ears go down to their upper back, terminating into three peach-hued strands. They appear to be wearing purplish boxing gloves with darker purple forearm guards that appear to be capable of being launched like rockets, showing their four-fingered fists underneath. They bear two long yellowed tusks that can extend far from them, set underneath a rough, hairy face. They tend to be grumpy in demeanor.

Gunslinger Context: A bulky, hard-hitting body-slamming TEC user. Seismic waves with every jump landing, could argue them being good against a specific defensive reaction depending on taste. Extendable fangs to strike with that could be interpreted as a Drain, and can throw ranged punches with their gloves, too. These can be seen as the Raticate / Bibarel equivalent of the Star Ocean 2 lot.

  • Family Evolution Path

Jubjubunny -> Jabberwabbit (level)

Peryton Line

One of the Star Ocean series regulars, with a bit of kitbashing to put them as the equivalent of the common three-stage bird lines a Pokémon generation has (most of which take huge leaps across real-world species). Unlike some other examples, the line's named after the first stage. There is also some Cockatrice DNA sprinkled along the line, too.

  • Peryton

Tiny Bird Pokémon

Based On: Peryton (Enemy Encyclopedia #39)

Type: Normal / Flying

Height 0.42m - Weight 2.7kg

Field Information: It spends its time scavenging for lost trinkets as much as it does for food. They adorn themselves in what they find, shedding them in order to avoid danger through distraction. Those unadorned are shy and quick to withdraw.

Appearance + Movements: A small bird that is somewhere between a vulture and an eagle, with dull gray plumage aside from some pinkish-purple accents. They appear to bear purplish ring bands above their two-toed feet, and wear a reddish band around their head. Their beak is a dark purple, and their claws are a pinkish hue. Males have more pronounced crest feathers. (As a note, this Peryton is significantly smaller than the ones seen in Star Ocean 2.)

Gunslinger Context: A simple flying creature that can use divebombs (TEC) or scratch with their talons. They are also capable of flinging their feathers for long-range attacks. They may also be into taking shiny things (based on their in-game drops), which can be used for some sort of stealing maneuver if desired.

  • Carvla

Beak Carver Pokémon

Based On: Star Ocean 4's Peryton, using PS1 Star Ocean 2 mistranslation of 'Garuda' and adding a 'carve' pun.

Type: Rock / Flying

Height 1.75m - Weight 11.7kg

Field Information: Using their highly-developed beaks, this Pokémon fiercely establishes a ground territory rather than nest in trees. Their courtship displays are elaborate, even carving stone with their beaks.

Appearance + Movements: Compared to the Peryton, Carvla is larger but also significantly leaner. Their plumage is a striking, shining purple, with bright white feathers from the breast down. Their legs are elongated, with tufts of feathers above their two-clawed feet. Their head now bears an elongated red beak that terminates into yellow, which is sharp. The reddish coloration of their beak extends to the rest of their head like a mask, with shining green eyes. Two long feather-tendrils rise and curve behind their head, which is much longer and more ornate in males. (Unlike the Star Ocean 4 Peryton, these are still capable of flight.)

Gunslinger Context: An aggressive combatant that can stab with their beaks, or create shockwaves upon impact (both TEC). They may be very good at breaking the Guard reaction, owing to the strength of their beaks. Courtship displays could utilize sound or other erratic movements for buffs or debuffs accordingly.

  • Graevant

Memorial Pokémon

Based On: Hell Savant (Enemy Encyclopedia #118), with minor touches from both Peryton and Carvla for continuity between forms.

Type: Rock / Flying

Height 4.04m - Weight 85.6kg

Field Information: Known as the "Stonemason's Friend," a Graveant that roosts in stone sculptures takes special care to maintain them. Those who anger them are rumored to disappear, only to be added among the stone sculptures.

Appearance + Movements: A large, lanky bird bordering on anthropomorphic with pitch-black feathers through most of their body. The pinion feathers underneath their wings are a brilliant eye-catching violet. Their tailfeathers alternate from short, drab black feathers into ornate violet tail coverts like a peacock, though with nowhere near as many feathers. Throughout their body is form-fitting armor made of stone, clad around their claws, upper body, and around their tail. Their head and elongated beak (an original touch to Dream Chasers) seems to be encased in a stone mask (save for their lower beak), with males having a single large violet crest coming out the top. Their eyes lack color.

Gunslinger Context: Capable of fast, wide-range charge attacks (TEC) and even some limited spellcasting (SOR), as they use Meteor Swarm (Light, but can be repurposed as Earth owing to Rock / Flying typing). As an original touch, it can inflict something like petrification by gaze or perhaps by feathers (Entangle) - this is in respect of the very original Peryton appearance as a post-game dungeon boss in Star Ocean 1, and its ability to petrify.

  • Family Evolution Path

Peryton -> Carvla (level) -> Graevant (level)

Hound Line

These wolf enemies are painfully generic in name and movement aside from one cool feature: spitting fire. (Okay, they have multiple tails too, but still, somehow this isn't themed after a kitsune...?) So, they've all been punched up a bit to build on this some more.

  • Ashound

Hound Pokémon

Based On: Hound (Enemy Encyclopedia #46)

Type: Normal / Fire

Height 0.62m - Weight 10.9kg

Field Information: Wild Ashound packs gather around places where fires burn, breathing the smoke released and marking territory with fire they produce from their throats. They are docile around campfires, making their territories safe for camping.

Appearance + Movements: Ashounds are lupine for much of their body plan, quadrupedal. Their fur is a golden hue, though a brighter ashen color for their underbellies. They have three short tails that terminate in long tufts of white fur. Their fangs and claws are retractable, extending in length when moving to attack through pouncing or slashing. They are capable of breathing small amounts of flame at a distance.

Gunslinger Context: Relatively basic attackers, tackling with claws and bites (TEC). At range, however, they can spit smaller fireballs (SOR). As they have multiple tails, Tail Whip might be more interesting to use as a mesmerizing debuff.

  • Hearthound

Warmth Pokémon

Based On: Bloodhound (Enemy Encyclopedia #47)

Type: Normal / Fire

Height 1.13m - Weight 15.6kg

Field Information: With a high internal body temperature comparable to a home fireplace, a Hearthound's presence warms the immediate area. Places where packs live are said to never fully experience winter's chill. Their tails tangle up while at rest.

Appearance + Movements: Hearthounds are lupine for much of their body plan, and quadrupedal (like the Ashound). Their fur is of a reddish-pink hue, with their underbellies golden. When running at high enough speeds to pounce, a small aura of flame surrounds them. Their fangs and claws are as retractable as their Ashound predecessors. In departure from Star Ocean 2, Hearthounds are taller and lankier, with more pronounced raised ears. At rest, their lengthier tails tangle together and resemble a stack of firewood.

Gunslinger Context: Similar to Ashound, but with the added presence of a warm body that can either be used in a soothing, restorative context or maybe even as a Counter representing the danger of drawing too close to one. It otherwise boasts the same use of claws, bites, tackles (TEC), and fireball spewing (SOR).

  • Infernound

Wildfire Pokémon

Based On: Hellhound (Enemy Encyclopedia #48)

Type: Normal / Fire

Height 1.82m - Weight 34.5kg

Field Information: Infernound packs seclude themselves in cavernous environments in order to retain their high body temperatures. Their presence can turn coal into brilliant crimson crystals, which serve to warn intruders.

Appearance + Movements: Like their predecessors, Infernounds are lupine creatures, with dark grayish-purple fur and yellowish underbellies and three tails. The rest of the appearance is original to Dream Chasers: their retractable claws and fangs are molten, and their tails are of even greater length which terminate into ashen soot black tips. They are of bulkier build, and tend to produce flame when they howl.

Gunslinger Context: The same as the predecessors of the line, but as this is the final form, it is a good candidate for a Fire-elemental heavy hitter though still in the realm of “common” creatures. The molten nature of their claws and fangs could lend themselves to being TEC/SOR dualtype moves, and still has the general moveset to work with otherwise.

  • Family Evolution Path

Ashound -> Hearthound (level) -> Infernound (level)

Gerel Line

Another series regular! These poisnous, occasionally petryfing toothy blobs are great Team Rocket fodder due to their consistent Poison typing. One of them is a cameo from Star Ocean 4, albeit with slightly deceptive naming.

  • Gerel

Land Barnacle Pokémon

Based On: Gerel (Enemy Encyclopedia #16)

Type: Poison

Height 1.72m - Weight 42.1kg

Field Information: As Water Pokémon developed adaptions to escape them, Gerel's ancestors took to the land. Their gelatinous, rubbery bodies protect their sensitive innards as they weaken prey with poisonous teeth and breath.

Appearance + Movements: Gerels are large, rough, blobby blue-gray barnacle-like creatures whose mouth faces upwards. Said face consists of greenish flesh with eight large fangs on opposite sides, which stab forth to attack - or clamp tight to hold something in place or protect themselves. They can produce greenish poisonous bile to protect themselves at long range. Original to Dream Chasers, they also have a lengthy green tongue.

Gunslinger Context: A baseline for a pure-Poison type, with an emphasis towards inflicting the Poison debuff (obviously). Can do either TEC (biting, tongue-lashing) or SOR (spitting up energy blast-like venom). Interestingly, many Gerel enemies are also capable into splitting into two, which could be good for some sort of evasion buff or a means to generate Temp HP via a body double (possibly an abstraction of Substitute, too).

  • Petrigerel

Burrow Mimic Pokémon

Based On: Petri Gerel (Enemy Encyclopedia #17)

Type: Poison / Rock

Height 1.91m - Weight 68.4kg

Field Information: With bodies as hard as stone, a Petrigerel spends its days imitating burrows along the ground and cliffsides. Its prey is specialized towards Bug-type Pokémon, so children can safely play with wild individuals.

Appearance + Movements: Petrigerels are a little larger than Gerels, and their bodies are firmer but still capable of ambulating along. They retain the green color of their predecessor's flesh. Their bodies, however, can vary slightly between gray-ish red to a beige color, with some camoflauge to match hills and stone. They can recede their teeth inside themselves, and are willing to patiently weather duress as opposed to immediately lash out. When attacking, they still have the same teeth, tongue, and poison blasts.

Gunslinger Context: Identical to the Gerel (TEC bites and tongue, SOR poison-energy blasts), but this one has more of a bent towards being a Guard-type tank that might also be good for Countering (rejecting caught projectiles/blasts as not their intended prey). In canon, it can inflict petrification, so that can be good for an Entangle, Slow, or Cripple. It's up to taste as to what traits from Gerel carry over to one's portrayal.

  • Phantogerel

Mana Eater Pokémon

Based On: Star Ocean 4's Chaotic Cell, itself a Gerel recolor.

Type: Poison / Psychic

Height 1.84m - Weight 51.3kg

Field Information: Phantogerel utilizes astral projection to hunt for various energies as their food source, using poison only to protect their physical bodies. Occasionally, small groups become a nuisance for Symbologists.

Appearance + Movements: The gelatinous body of a Phantogerel is a grayish color, with violet highlights. It can appear to have red veins coursing through it, but it is more that its coloration bleeds in and out of infrared. Its flesh has changed from green to pink, and has multiple sets of teeth within its mouth - enough that it seems to go on infinitely.

Gunslinger Context: Compared to the other evolution branch, Phantogerel is more fluid and evasive, and able to engage in some visual trickery (Double Team or Minimize are good picks). There is more emphasis on Psychic-based SOR attacks, though the poisoning and biting aspects can be retained to taste. Since they like to consume energy, they can prove to be good nuisances to SOR users themselves (Mute) or even ARM users (Jam).

  • Family Evolution Path

Gerel -> Petrigerel (level, in deep underground locations)

-or-

Gerel -> Phantogerel (level, in locations with high Symbological activity)

Kobold Line

A bit of renaming (due to very generic names) and some appearance adjustments, but this is one of the more straightforward ports as a good fighting-type family. They're functionally equivalent to the Machamp and Primeape lines out there.

  • Kobrash

Sparring Pokemon

Based On: Kobold (Enemy Encyclopedia #18)

Type: Fighting

Height 0.4m - Weight 25.6kg

Field Information: A newborn Kobrash is ready to fight even at its first breath. Entire nests organize rudimentary tournaments within a week to determine their champion. They remain close friends, regardless of the results.

Appearance + Movements: The appearance is original to Dream Chasers. A Kobrash is a short, squat, bipedal creature covered in light brown fur, though it has white stripes of fur around their legs, feet, wrists, and hands. Flared-out blue-gray fur around the waist to the knees resemble shorts. They have upright ears resembling a cat's at the top of their heads, underdeveloped fangs, and whiskers from a little black nose. Males always have one of their eyes shut. Their fighting stance resembles a boxer's.

Gunslinger Context: In Star Ocean 2, the only thing this enemy type did was throw a mean haymaker with a comically exaggerated arm, so it's a strict TEC specialist. As its fighting stance can be seen to resemble boxing, some sort of cross-counter (Counter) or fancy footwork for a dodge buff is also an idea. As it's nearly a blank slate, anything that befits a basic Fighting-type Pokémon works.

  • Kobroke

Challenger Pokémon

Based On: Bugbear (Enemy Encyclopedia #19)

Type: Fighting

Height 1.58m - Weight 52.3kg

Field Information: Kobroke seeks further mastery of combat among other Pokémon in the wild. Though few return the gesture in kindness, those that do become loyal sparring partners. In turn, Kobroke helps raise other wild Pokémon.

Appearance + Movements: This appearance is directly based on the enemy's appearance in Star Ocean 2, with small changes. Compared to Kobrash, Kobroke is taller and leaner, though their legs are slightly short proportionally. Their fur is a much darker brown, and the white fur stripes have disappeared. Grayish-blue fur around their body instead patterns itself in a way resembling a leotard, as well as for one ring around the wrists. There's also flared-out reddish-brown fur resembling boots. Their fangs have fully developed, though only very few use them to bite. Males always have one of their eyes shut.

Gunslinger Context: Much like Kobrash above, this enemy type overall has little canon material to draw from, but you can spice it up further with the use of a greater range of martial arts movements (TEC). The stubby legs don't need to get in the way of a good leg sweep, or what have you. This one might be approaching a wrestler closer than a boxer, depending on preference.

  • Koboss

Contender Pokémon

Based On: Kobold King (Enemy Encyclopedia #20)

Type: Fighting

Height 2.16m - Weight 94.4kg

Field Information: Koboss is the culmination of a life-long journey across all of Energy Nede. Their desire for novel contests of fighting prowess is insatiable. They continue their journeys under many different Trainers for their whole lives.

Appearance + Movements: This appearance is original to Dream Chasers. Koboss is covered in blue-black fur, and of a muscular build (though their legs are still a bit short). The lighter grayish-blue fur has now trailed out into long strands behind them that flutter in wind, with bright white fur having taken its place in a shape resembling an undershirt. The grayish-blue fur around the waist down has stayed the same, though the wrists now envelop the entire hands and feet. The flared-out 'boots'-like fur has disappeared. Bright white fur forms a ring around their crown, trailing off at length in the wind. Their fangs are lengthy, but too cumbersome to bite. Males always have one of their eyes shut.

Gunslinger Context: This still follows the basic Fighting-type set of maneuvers as a TEC specialist. However, as a gimmick, this one specifically evolves by being traded. This means there's a flavor of uncertainty about what fighting techniques they have learned! This can be used for style, humor, or an excuse to bust out cool hidden potential in dramatic moments (possibly as a Gamble)... or despair when it turns out this hardened warrior was previously a HM slave. The possibilities are endless.

  • Family Evolution Path

Kobrash -> Kobroke (level) -> Koboss (trade)

Ogre Line

These nasty brutes are first used for a very early game boss in Star Ocean 2, and recolored a few times after. As they have generic names, they've been re-imagined to be more distinct. They are good villain team brute candidates, but there's a fun bit of storytelling here - the base form is an outright ruffian, while the divergent lines involve whether they keep going, or turn a new leaf.

  • Hooligre

Ruffian Pokémon

Based On: Ogre (Enemy Encyclopedia #145)

Type: Dark

Height 1.84m - Weight 78.2kg

Field Information: A territorial Pokémon, a Hooligre's strength and aggression has made them a difficult fit for urban environments. Most training knowledge today comes from Team Rocket's members holding an interest in befriending them.

Appearance + Movements: A large, hulking brute with tough leathery green flesh, over-large hands, and a hunched over posture. Pinkish fur adorns their heads, wrists, and lower body. The sclera of their eyes is black, with a white iris. Their maws are full of elongated fangs, though their jaws appear to be made of a bony protrusion that take up the lower half of their face. Claws can be elongated from the tips of their fingers for slashing.

Gunslinger Context: These are intended to be stock thugs for an antagonist Trainer line-up, with a greater sense of presence compared to most candidates (Zubats, Koffings, Rattatas). Brawny, strong physical (TEC) damage dealers with very basic movesets via punches, clawing, biting, and their ilk. They should feel rowdy and dangerous, rife for a heroic 'mon to show them what's what.

  • Bersergre

Berserk Pokémon

Based On: Ghast (Enemy Encyclopedia #146)

Type: Dark / Ice

Height 1.98m - Weight 83.3kg

Field Information: Thriving in snowy mountains, a Berserger lives carefree of the consequences of its destructive tendencies. They think little of causing avalanches for fun. They only show the faintest hint of care to their Trainer.

Appearance + Movements: Compared to the Hooligre, its fur has bleached to a pale yellowish hue, and its flesh tone has deepened into a brighter blue color. The following involves original touches unique to Dream Chasers: Numerous markings resembling scars (claw marks, etc.) have iced over into patchy, makeshift armor, and are bulkier than the preceding form. Noticeable overbite, where the two largest canines are icicles.

Gunslinger Context: Similar to Hooligre, but now there's an extra ice flavor. Along with the usual punches and clawing (TEC), they can inflict paralysis with their bites or implied breath (Cripple, Slow, etc). Since the basic moveset doesn't change any, you can extrapolate with thrown ice or some sort of mouth beams, if one desires (SOR). Having one can be a character statement unto itself, though not all are 'evil' - some might be holding back dangerous Ghost-, Dragon-, or Psychic-types.

  • Ligreture

Restraint Pokémon

Based On: Brigand Ogre (Enemy Encyclopedia #147)

Type: Dark / Rock

Height 1.90m - Weight 95.1kg

Field Information: Combatting their violent nature, Ligreture takes on restraints of stone that they keep for the rest of their life. Even the briefest expression of their strength sees them retreat into meditation to calm down.

Appearance + Movements: Using Hooligre as a base, its fur has paled into a grayish color, and its skin is now a deep purplish-gray. The rest is new to Dream Chasers: large bracelets of stone are on their limbs, one per wrist, two per leg from the knee down. The hair on its scalp has grown out into multiple braids resembling Shinto paper streamers (shide) going down their shoulders. The bony protrusion under their chin now gives them a noticeable underbite, though their fangs are smaller.

Gunslinger Context: The Hooligre base is still there - punches, claws, bites (TEC) - but now a slower, more ponderous approach that may lend itself to more technical or patient attacks. The canon enemy this is based on has no tricks beyond basic attacks, so one could fill the blanks with simple buffs or heals representing restraint or calm.

  • Family Evolution Path

Hooligre -> Bersergre (level, with no other Pokémon traveling with Trainer at the time)

-or-

Hooligre -> Ligreture (level, another Pokémon in party has maximum friendship with Trainer)

Bunny Line

The series mascot, Bunny! This is a straightforward port.

  • Bunny

Summoned Pokémon

Based On: Bunny (Star Ocean series mascot)

Type: Normal

Height 2.33m - Weight 133.3kg

Field Information: A Bunny is said to be able to hear a certain kind of whistle from anywhere and everywhere. They love to visit those who call to it, but make a game of racing away from them just as quickly. Sometimes, they let others ride along.

Appearance + Movements: Like canon. An exceptionally large, rotund rabbit-like Pokémon with long, floppy ears that split into two points towards the end. They have small arms that are almost vestigial, and large three-toed paws which help support their heavy weight. They get around by hopping, and are known to be able to cross difficult terrain like it's no different from level ground at very, very high speeds. The most common coat color of a Bunny is a very pale pink with ears terminating into a green hue, but many different colors exist (especially in captivity).

Gunslinger Context: Bunny doesn't fight outright in Star Ocean 2, but we do see it get up to some roughhousing in the Bunny Races on Fun City. They run so fast that they ram into others, as clear speed (agility buffs, dodging) and ramming (TEC) specialists. You could use a lot of other typical Normal-type attacks as filler.

  • Family Evolution Path

n/a

Dreamcaster Line

This is one of the most infamous random encounters in Star Ocean 2, the final form of the walking hourglass enemy. I cannot improve upon perfection. I can instead add a wholly original pre-evolution as an offering to its aggravating legacy of unavoidable, uninterruptable screen-wide player character time-stops. It deserves it, and so do you.

  • Daycaster

Sundial Pokémon

Based On: Original concept as a pre-evolution for Dreamcaster (Enemy Encyclopedia #124)

Type: Ground / Fairy

Height 0.4m - Weight 9.1kg

Field Information: In ancient times, older civilizations would gather multiple Daycasters to a temple. The moment the sun's rays hit it, they would gently shake the building. This practice continues in academic dormitories today.

Appearance + Movements: This is a completely new concept for Dream Chasers. Daycaster is a small, flat sundial with tiny legs on pinkish shoes that lets it run about. The sundial (of horizontal style) is made of polished reddish-brown stone, flat on the ground like a puck with a raised sharp fin. Shadow movements may indicate its mood more than the actual time.

Gunslinger Context: This is an original creation! Its main means of defense would be either shaking the ground (TEC), or sometimes redirecting sunlight as energy blasts (SOR). It shines far more as a support unit, messing about the opponent with blinding sunlight (Blind) or disrupting their movement with these shakes (Slow, Entangle)... or, somehow, inviting them to drowsy sleep if there's no light (Drowsy). As there's no 'real' reference, maybe consider this the junior version of the Dreamcaster (see below).

  • Dreamcaster

Hourglass Pokémon

Based On: Dreamcaster (Enemy Encyclopedia #124)

Type: Ground / Fairy

Height 1.68m - Weight 23.2kg

Field Information: No matter where they are, a Dreamcaster always knows the time of day. It encourages those around it to sleep with the help of a sweet-smelling sand. Whatever sleep schedule it decides on, it will never change its mind.

Appearance + Movements: As in canon, a walking translucent hourglass filled with bright pink sand. Its top and bottom are a green-gray color at the rims and pink at the flat parts. It has pink shoes on short white legs, and white five-fingered gloves on short pink arms. Sometimes it spills over and throws all its sand (where it turns green and sparkly), but magically produces more.

Gunslinger Context: In the canon game, its big trick was freezing all your characters in time when it felt like it. Here, this can be reinterpreted as being able to inflict Drowsy, especially through its basic attack where it leans forward and spills sand (TEC or SOR). It's primed to be prime support - reversing time or debuffs to heal, along with any other appropriate Ground- or Fairy-type shenanigans.

  • Family Evolution Path:

Daycaster -> Dreamcaster (level, after an arbitrary but annoying amount of time passes)

Planned Conversions

Here's a listing of all the Star Ocean 2 enemies who are planned to receive the full Pokédex treatment. There are even a few conceptual cameos from elsewhere in the series, and a small handful of original concepts to round them out. There may even be some new ones added that don't come from this list!

The candidates are arranged into lines below, with a small blurb of current thoughts where applicable. If there's any interest, don't hesitate to ask any alt of User:Io to prioritize their implementation!

Everything here is subject to change. Some may not make it to implementation.

  • Knights Line (a shield user, a sword user, a spear user)

Ghost-centric with some divergent evolutions, based on numerous knight-like enemies in SO2 where some were implied ghostly anyway.

  • Mandrake Line (Alraune, Ichel, Mandrake)

Ichel is a SO1 cameo to fill out this straightforward Grass / Poison line, equivalent to the Gen 1 Vileplume line.

  • Axe Lizard Line (Lizard Axman, Dragon Axman, Phantom Axman)

Grass-type warrior lizards, but divergent with a Dragon- or Ghost-dualtype. The Dragon-type one has some Star Ocean 4 inspiration.

  • Joypad Line (Joypad)

The controllers that hijacked your characters and moved them around. May include a pre-evolution if I can think of a good visual/hook.

  • Niquia Line (Niquia)

Tiny memory card thing that in SO2 only slotted into specific enemies, intended as a good low-characterization support teammate. Steel / Flying.

  • Kodus Line (Erikodus, Takikodus)

Walking weapons platforms with a bitter rivalry between each other, would be version exclusives. Steel / something, Takikodus might get type advantage as it's slightly tougher in Star Ocean 2. This set is next in line for implementation.

  • Shockray Line (Stingray, Flyray, Shockray)

Very 'monable Flying / Electric stingrays that typically paralyze, rather straightforward additions.

  • Robot Bug Line (Mirre 128, Mirre 64, Mirre 32)

Hi-tech robot bugs that get more advanced - and smaller - with every evolution! Normally it goes 64, 128, 32, but I changed it. Steel / Bug. This set is next in line for implementation.

  • Ghark Line (Ghark)

Too charismatic not to include, but might be one of its palette swaps if I don't give it a line (their palette swaps have very generic names). Normal / Fighting if it's just Ghark.

  • Goathead Line (Goathead, Halfynx, Sunriser)

Original gimmick where it starts as a head, and builds up to the full enemy seen in Sunriser. Psychic / Fire for its final stage. This set is next in line for implementation.

  • Gulpworm Line (One of the veiny worms, one of the sandworms)

Still workshopping as a kitbash of two ground-bound insectoid enemies, though it reverses who was the stronger between them. Bug / Ground.

  • Whelp Line (Whelp)

The hard-to-find tiny fighting teddy bear, who rules. Might get a rename. Fairy / Fighting likely.

  • Saucer Line (Rikka, Rikke, Rikki)

Very 'monable tanky floating saucer-jellyfish. Might be Water / Electric. This set is next in line for implementation.

  • Slimes Line (a puddle, an upright slime with bits, a solid one with a core)

Blending three boring slimes into a line. Water, but final one has variable second type depending on what core is made of. (One green, one orange, one clear/blue-ish, which are the canon recolors.)

  • Balloon Line (Balloon)

Fairy that comes in many colors, condensing the three palette swaps as just variable colors for collectability. Intended to be a Fairy to contrast the Ghost-type Drifloon line.

  • Elemental Lizards Line (one fire, one ice, one ground)

There's a lot of palette swaps of this one, still figuring out what I want to do with them. All have some breath attacks. 'Eevee, but Dragons' is possible.

  • Demons Line (a small devil, a Cynne recolor)

Dark / Flying, but very interesting to me as all the Cynne recolors - giant winged demons - have healing spells. This feels indicative of warmth and kindness. A kitbash of two separate enemy types.

  • Aulbear Line (the broken 'Final Form,' the regular punchy robot)

Splitting its two forms into a 'mon line feels right, where its low HP broken form is instead the pre-evolution. Steel / something, if not just pure Steel.

Special Thanks

  • shrines.rpgclassics.com

For an easy reference of old 90's localization names of both Star Ocean 1 (fan-translated) and Star Ocean 2 (official).

  • spriters-resource.com

For an easy reference of all the enemy movements, where Second Story R's bestiary doesn't provide anything but the enemy idle sprite.

  • starocean.fandom.com

For the handful of documented Star Ocean - The Last Hope bestiary entries that helped inspire a few entries on the list.

See also...