Chime Isa

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Chime Isa
ChimeTemp.jpg
IC Information
Full Name: Chime Isa
Gender: Female
Age (Birthdate): 41
Hometown: Adlehyde
Hair Colour: Red
Class: Arms Meister
Role: Drifter
Bounty: 0 Gella
OOC Information
Theme: Wild Arms
Groups: None
Player: User:SunandMoon

An eternally optimistic wandering ARMs Meister, Chime was raised by ARMs Meister who themselves were Drifters before settling down. Following in the footsteps of her parents, Chime wanders Filgaia to make her own stories, and live her life to its fullest that someday she can tell others, or her own child, her stories.

Background

Chime has spent almost half her life wandering, and half of that with a set group that has since vanished save her after an exploration of a vanished ruin. She's made a minor name for herself as an experienced ARMs Meister despite physical appearances, and can generally be found and willing to take work others won't for whatever reasons.

Powers

Cheer: Chime can probably make the dead smile. Or try and smite her to shut her up. She oozes goodwill, happiness, and hope.

Gunsmith: Chime can make, repair, and sometimes upgrade any gunpowder weapon she encounters. She might need someone to forge her items, but she can provide detailed instruction and pictures to assist. For actual non-gunpowder ARMs, she can repair most any given a day or two, and some she might even be able to upgrade(By repairing something usually).

I'm not a child!: At four and half feet tall, Chime looks like a child at first glance that has some growing up to do. She's more than happy to take advantage of this if it'll prove fun, and she often takes advantage of her size in ruins and combat.(HITBOX HAX)

Tools: Chime keeps two sets of tools on her. In her vest is an impressive number of low quality tools that are excellent for a use here and there to get things done in a hurry sometimes. In her toolbox is a complete set of pristine, well tended to ARMs tools that she uses for her actual work along with other items like gunpowder, explosives, and her gella. The box has a clever locking mechanism that helps make it water tight.

Crossbows: Chime owns a pair of unique looking ARMs, handheld crossbows. The body of both is wood, with metal bow arms and a metallic crossbow string. A small metal guard extends off the tip of both, and where the bolt sits is a magazine like well containing up to five additional bolts under the currently loaded bolt. Chime's boots are specially designed to let her holster the weapons on them, and arm the weapons on drawing.

Storyteller: Stories make the world turn. They inspire. They scare. The teach. Chime isn't a walking library, but it's not for lack of trying as she maintains multiple journals worth of tales and loves to recite them.

Equipment

Crossbows: Chime owns a pair of excavated ARMs that she she hasn't named, or learned the name of. They're a pair of handheld crossbows that are capable of holding multiple bolts like a gun, and with a little focus she can change the nature of the bolts between a few different forms.

Leather Vest of Pockets: Literally. ALL THE POCKETS. Don't be too surprised by some of the things she'll pull out of it. Also doubles as a bell for keeping track of the small elf due to the number of loose metallic items inside.

Path Maker: ARMs Meisters work with gunpowder. Did you really think they wouldn't know the value of a good bomb? Chime uses hers to force open paths or remove obstacles in her delves.

Book of Cure-Alls: Feeling tired? Sick? Injured? Chime has cures from so many places! Some of them may be a little weird... Some may just be for her own amusement. Results will vary, but inevitable she has something on anything to help relieve issues in the middle of a delve.

Relationships

To be Filled

Delves

To be Filled

Logs and Cutscenes

Chapter 1, Act 3

Logs
Cutscenes

Chapter 1, Act 4

Logs
Cutscenes