Sorey: Difference between revisions
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That day came when Sorey and Mikleo found Alisha collapsed in a ruin they were exploring. Upon bringing her back to Elisya to recover, Sorey learned of the chaos that was engulfing the world - a point that was brought home when the Hellion Lunarre attacked the village seeking to hurt Alisha for ends known only to himself, barely missing her as she had left only hours before. With proof of the threat on Alisha's life, Sorey took off after her, traveling to Ladylake during the Sacred Blade Festival. | That day came when Sorey and Mikleo found Alisha collapsed in a ruin they were exploring. Upon bringing her back to Elisya to recover, Sorey learned of the chaos that was engulfing the world - a point that was brought home when the Hellion Lunarre attacked the village seeking to hurt Alisha for ends known only to himself, barely missing her as she had left only hours before. With proof of the threat on Alisha's life, Sorey took off after her, traveling to Ladylake during the Sacred Blade Festival. | ||
During the festival Sorey was present in the great cathedral where the Sacred Blade rested. But due to his resonance and experience with Seraphim, he was able to see what no one else could - the presence of a Seraphim who guarded the Sacred Blade. When the malevolence of the crowd caused a Hellion to manifest, Sorey stepped forward and drew forth the blade, forming a pact with Lailah, | During the festival Sorey was present in the great cathedral where the Sacred Blade rested. But due to his resonance and experience with Seraphim, he was able to see what no one else could - the presence of a Seraphim who guarded the Sacred Blade. When the malevolence of the crowd caused a Hellion to manifest, Sorey stepped forward and drew forth the blade, forming a pact with Lailah, its guardian. | ||
And from that day onwards, he accepted the mantle of the Shepherd - tasked with saving the world from malevolence and its master - the Lord of Calamity. | And from that day onwards, he accepted the mantle of the Shepherd - tasked with saving the world from malevolence and its master - the Lord of Calamity. | ||
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== Powers and Abilities == | == Powers and Abilities == | ||
'''The Pact of the Shepherd''' - Becoming Shepherd means forming a pact with a Seraphim who has the power of Purification. Sorey's pact has been created with Lailah, and as long as she supports him he can channel the power of any Seraphim who has joined his compact. Because of this Sorey also can use both White and Black magic, something that is impossible for any of those who are not channeling the power of Althena or her Seraphim directly. | |||
'''Flame of Purification''' - Sorey's power of purification usually manifests as a blue-white flame which engulfs his sword, thanks to his core pact having been made with Lailah, a fire Seraph. While he can use many different elements in his attacks, the flame is the easiest for Sorey to manifest. Hellions who are struck by the flame have the darkness that makes up their powers and bodies burned away, leaving their mortal or spiritual forms unharmed and often times changed back to what they had been before their corruption by malevolence. | |||
Those who are not touched by the power of darkness feel a strong impact from the flame, but do not suffer physical damage. Those without a strong will, or those who are struck repeatedly, will fall unconscious thanks to the tremendous power that the flame contains. | |||
'''Althena's Blessing''' - Sorey is also touched by Althena's Blessing, and naturally can use lightning element magic. It is hard to say if Sorey was naturally inclined to White or Black magic to begin with. | |||
'''The Armatus''' - Armatization is the greatest weapon the Shepherd possesses, as it allows him to become one with a Seraphim who has sworn a pact with him. The Seraphim transforms into both armor and weapon, taking on the form of the Divine Weapon which they have used to make their pact with the Prime Lord Lailah as well as a pure white and gold outfit which Sorey wears. These ancient ARMs offer considerable power, although their use drains Sorey's stamina at a ferocious rate and he cannot use them for long periods of time. | |||
[[File:Sorey armatus.jpg|320px]] | |||
== Relationships == | == Relationships == |
Revision as of 02:57, 20 April 2017
Sorey | |
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IC Information | |
Full Name: | Sorey |
Gender: | Male |
Age (Birthdate): | 17 (???) |
Hometown: | Elysia |
Hair Colour: | Brown |
Class: | The Shepherd |
Role: | Drifter |
Bounty: | 0 |
OOC Information | |
Theme: | Tales of Zestiria |
Groups: | None |
Player: | Zetasol |
A young man from the hidden Seraphim village of Elysia, Sorey's life was changed upon meeting Alisha during a ruins exploration with his companion Mikleo. His sense of responsibility upon hearing her story of the troubled state of the world drove him to leave his safe life, beginning a journey that found him elevated as the legendary Shepherd, a savior who would use the power of the Seraphim to set the world right once more. Tasked with defeating the Lord of Calamity, Sorey travels the world with his human and Seraph companions. Along the way, of course, there are a vast number of ancient artifacts and ruins which need to be explored - a pastime that almost inevitably transforms Sorey from a calm and composed young man into an enthusiastic devotee of scholarship.
Background
Sorey doesn't remember much of his early life. His earliest memories are living together with his friend Mikleo in Elysia, where he lived among the Seraphim who dwelled there for many years. Because of his association with them from his earliest memories, Sorey has always been able to perceive these legendary beings - and truth be told he does not see them as anything particularly amazing. It's hard to be in awe of spirits when you talk with them every day, get in arguments, learn from them, and compete with the Seraphim who is your best friend.
Much of Sorey's early years were spent both learning and exploring. 'Gramps', as he refers to Seraph Zenrus, taught him much about the world, but he and Mikleo were trained in fighting by a friend of the Seraphim whom Sorey refers to only as 'Master'. Sorey's love of ruins stems from this time of his life, as he explored many of the local ruins around Elysia quite extensively. Zenrus recognized that Sorey had both the temperament and compassion that would drive him to become the Shepherd one day - much of his training was in preparation for the day he would leave the village for the greater world.
That day came when Sorey and Mikleo found Alisha collapsed in a ruin they were exploring. Upon bringing her back to Elisya to recover, Sorey learned of the chaos that was engulfing the world - a point that was brought home when the Hellion Lunarre attacked the village seeking to hurt Alisha for ends known only to himself, barely missing her as she had left only hours before. With proof of the threat on Alisha's life, Sorey took off after her, traveling to Ladylake during the Sacred Blade Festival.
During the festival Sorey was present in the great cathedral where the Sacred Blade rested. But due to his resonance and experience with Seraphim, he was able to see what no one else could - the presence of a Seraphim who guarded the Sacred Blade. When the malevolence of the crowd caused a Hellion to manifest, Sorey stepped forward and drew forth the blade, forming a pact with Lailah, its guardian.
And from that day onwards, he accepted the mantle of the Shepherd - tasked with saving the world from malevolence and its master - the Lord of Calamity.
Powers and Abilities
The Pact of the Shepherd - Becoming Shepherd means forming a pact with a Seraphim who has the power of Purification. Sorey's pact has been created with Lailah, and as long as she supports him he can channel the power of any Seraphim who has joined his compact. Because of this Sorey also can use both White and Black magic, something that is impossible for any of those who are not channeling the power of Althena or her Seraphim directly.
Flame of Purification - Sorey's power of purification usually manifests as a blue-white flame which engulfs his sword, thanks to his core pact having been made with Lailah, a fire Seraph. While he can use many different elements in his attacks, the flame is the easiest for Sorey to manifest. Hellions who are struck by the flame have the darkness that makes up their powers and bodies burned away, leaving their mortal or spiritual forms unharmed and often times changed back to what they had been before their corruption by malevolence.
Those who are not touched by the power of darkness feel a strong impact from the flame, but do not suffer physical damage. Those without a strong will, or those who are struck repeatedly, will fall unconscious thanks to the tremendous power that the flame contains.
Althena's Blessing - Sorey is also touched by Althena's Blessing, and naturally can use lightning element magic. It is hard to say if Sorey was naturally inclined to White or Black magic to begin with.
The Armatus - Armatization is the greatest weapon the Shepherd possesses, as it allows him to become one with a Seraphim who has sworn a pact with him. The Seraphim transforms into both armor and weapon, taking on the form of the Divine Weapon which they have used to make their pact with the Prime Lord Lailah as well as a pure white and gold outfit which Sorey wears. These ancient ARMs offer considerable power, although their use drains Sorey's stamina at a ferocious rate and he cannot use them for long periods of time.
Relationships
Coming Soon!
Logs and Cutscenes
Chapter 1 Logs
- 2017-02-18: Hellions, Strangers, and Stranger Things
- 2017-02-19: Exploring the Sacred Grounds with Future Enemies!
- 2017-02-21: The Nature of Filgaian Saloons
- 2017-02-25: The Lord of Calamity: Lucia the Destroyer!
- 2017-03-03: Shepherd Looking for Destiny (But Not His Destiny)
- 2017-03-25: In Which Princess Alisha Discovers Churros
- 2017-04-01: Everyone Is Clucked
- 2017-04-09: Did You Try Working the Shaft II: It Keeps Happening
- 2017-04-18: New World Old Problems
- 2017-04-20: Fairgrounds Encounter
- 2017-04-25: The Exhausting Berry Cave
- 2017-04-28: Come Hellion or High Water
- 2017-05-11: Malevolence 101
- 2017-05-13: Fertile Soil
- 2017-05-14: In Which Edna Adopts a Kitty
- 2017-05-18: All's Fair in the Fair
- 2017-05-22: The Shepherd and the Fiends
- 2017-05-25: A Personal Request
- 2017-05-26: Trial by Fire
- 2017-05-27: 2 Dragon 4 Sorey
- 2017-06-01: The Shepherd and the Assassin
- 2017-06-11: Butterflies of Doom
- 2017-06-26: Opening Her Eyes
- 2017-07-14: Trials and Crucibles
- 2017-07-27: Loser Bracket Finals: Alisha vs. Garan, Round Two!
- 2017-08-17: Meeting with the Shepherd
- 2017-08-20: Ancient Civilizations Hated People
- 2017-08-21: Ghosts and Wagons and Explosions
- 2017-08-26: The Way Forward
- 2017-09-01: Wearing People
- 2017-09-03: Today Is Warning Day
- 2017-09-08: The Shepherd's Squires
- 2017-10-01: Spooptacular Farmhouse
- 2018-01-07: Masquerade
- 2018-02-25: The Frogs and the Ox
- 2018-03-04: Fly Me To The Moon
- 2018-04-13: Tying Threads Together
- 2018-07-14: Leviathan
- 2018-08-03: The Fall of the Forgotten
- 2018-08-25: Reining In The Raining
- 2018-09-08: Go Jump In A Leck
- 2018-09-13: A Reminder
- 2018-10-07: A Ceremony at Sea
- 2018-10-26: Lava Quod Est Sordium
- 2018-12-15: World Eater