Jacqueline Barber

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Jacqueline Barber
None at the Moment
IC Information
Full Name: Jacqueline 'Jay' Barber
Gender: Female
Age (Birthdate): Early-Mid 20s? (August 15th)
Hometown: Adlehyde
Hair Colour: Black
Class: Traveling Apothecary
Role: Drifter
Bounty: 0 Gella
OOC Information
Theme: Original Character
Groups: None at the Moment
Player: Ettlesby

A member of a somewhat-successful merchant family in Adlehyde, Jacqueline "Jay" Barber left home to make her own name in the world, one not connected to her family. Her upbringing has given her a proper respect for bureaucracy, leading her to make figuring out who's in charge a priority in any new area she visits. She is an accomplished apothecary, capable of cooking up a number of useful concoctions. In other words, a merchant with a penchant for potions.

Background

The Barber family has lived in Adlehyde for quite some time, living a modestly successful life as merchants in the peaceful city. Jacqueline is the fourth child of Frederick and Madeline Barber, the former heads of the family. There were few expectations on her shoulders as her three brothers were the ones expected to handle most of the business once their parents passed it on to them, having already received most of the training. Her only task was to make the family look good and avoid doing anything that might reflect poorly on them. She began to grow dissatisfied and distant, until eventually she began to shut herself in her room for hours at a time, coming out only for meals or when she wasn't given any choice. She read many books during that time, filling her head with fantasies and visions of adventurous folk braving the sands. In the end, it only served to intensify her yearning for more.

She wasn't satisfied. She wanted more out of life, and she didn't want it handed to her on a plate. She felt a desire to achieve greatness on her own merits. And so, though still young, she declared her intentions to depart from Adlehyde on a journey to make her own stake in the world. Her parents did not agree with this decision, but they could see that she could not be dissuaded without completely crushing her spirit - having once experienced this same call themselves. And so they agreed, with one request - that she hold off on her journey until she has spent an acceptable time preparing for the road and, if at that point she still feels the urge to leave, they will let her go without complaint.

She spent quite a lot of time in training. She learned how to defend herself and how to use Crests, but during her studies she also found she had an interest in alchemy. It became the primary focus of her studies, and she hardly noticed the time pass by as she began to learn more and more about the way the various ingredients interacted with each other. In those years she spent in study, her ambitions had shifted. She was not interested in merely making a name for herself. She wanted to affect the world itself, to make it a better place. With her mixtures, she felt it was possible. She could think of nothing better than improving the world, and in doing so achieving the renown she desired. And by selling her mixtures along the way, she could make the money she would need to make her dream a reality and continue her travels safely.

It was only when she felt there was nothing more she could learn from what resources were available to her at home that she decided it was finally time to make good on her decision to leave. After a tearful goodbye with her friends and family she set out with a wagon, a horse, and a supply of ingredients, potions, and gella to get her started. To avoid relying too much on her family's reputation on the road, she decided she needed a new identity. And so, she became 'Jay' - potions master and merchant extraordinaire!

These days, Jay travels from place to place in a worn-down old wagon pulled by a nameless horse. Whenever she heads into a new town she is always sure to find a safe place to secure it, as it carries all of her possessions and wares that aren't on her person.

Will time vindicate her decision to leave home alone on a journey, or will she one day come to regret the choices she has made in life?

  • Currently has a physical store in Adlehyde. Visitors welcome!

Powers and Abilities

Crest Sorcery: Jacqueline's primary form of self defense. She was trained by her mother, Madeline Barber, who is a talented Crest Sorceress in her own right. She was also the one who supplied Jacqueline with her current Crests. While she primarily seems to use Earth-based Crests, she has been seen using Crests of other elements, as well.

Potions: Jacqueline's specialty and main source of revenue. She always carries a number of potions on her person, with a wide variety of different effects. She's always looking to improve her product line, however, for herself and for the good of Filgaia. Most of her mixtures are offered for sale to any interested customers, though the more dangerous ones are kept for her own use only...or on request.

A Small Sample of the Goods!

  • Haywire Draught: A bright orange liquid with a neutral scent. When exposed to the air it quickly begins to solidify. Tends to seep into an ARM's inner workings and solidify there, gumming up the works and reducing performance until it is all burnt away. Tends to leave a stain in clothing or even hair if left on for too long.
    "Are bandits coming at you, sending lead and gunsmoke every which way? Give them a dose of this and those pesky bullets will be too afraid to leave their chamber, giving you plenty time to alert the authorities or hightail it out of there! Warning - Do not ingest."

  • Monster Repellent: A black liquid with a foul scent. The powerful odor along with other chemicals involved in its production result in a mixture quite effective at driving off most common monsters and many beasts - either due to the horrible smell or by provoking in them a sense of danger that they need to escape from. Also highly flammable, useful in case of encounters with monsters it has no effect on or in situations where something flammable is needed.
    "Gremlins got your goat? Balloons bringing you down? Not any more, with Jay's classic-recipe repellent! Guaranteed to drive off any frustrating fauna looking to sink its teeth into your delicious and vulnerable flesh! Just splash some around your feet - or on the pesky critters themselves - and those beasts will be half-way to the next continent in no time at all!"
  • Tiny/Trusty Tonic: A pale-blue liquid with a sweet scent. The only difference between the two is the size of the dosage. Its healing properties are minor, but it can provide relief from pain and temporary mending until proper medical treatment can be found.
    "Oh no! That thug put his knife right into your gut! Don't panic just yet, though, you came prepared! Take a taste of Jay's Trusty Tonic and feel the pain melt away in seconds, giving you plenty of time to show that villain what-for and then pay a visit to your local doctor! Warning - not a replacement for real medical attention. If you are stabbed, please seek help immediately."
  • Invigoration Elixir: A pale-green liquid with a sweet scent. Allows the user to move quickly and with more accuracy, though only for a short time. Leaves the user feeling refreshed afterward. Ingesting too much in a short time can prove detrimental to one's health, however, and as such it is recommended to keep usage to a minimum when possible, and to leave a fair amount of time between doses.
    "Sometimes we all just need a pick-me-up in life. One swig of this invigorating elixir and you'll feel energized like never before, ready to handle whatever problem comes your way! Warning - Use sparingly."


Relationships

Barber Family

A trading family hailing from Adlehyde. Frederick and Madeline have since retired, leaving their three sons to handle the business.

  • Frederick Barber: Dear ol' dad. A little overprotective, but he means well. Possesses a glorious mustache, though he is saddened that only Jeremy seems to have the knack for keeping one out of the three sons.
  • Madeline Barber: Mother. Was a talented, drifting Crest Sorceress back in the day, but has since settled down...though she could still wipe the floor with most of the youngsters these days! Learning Crests was her idea, and Jacqueline has been glad she accepted it ever since.
  • Jeremy Barber: The oldest brother. Tends to consider himself the smartest of the siblings, but that honor would probably go to Jacqueline or Johnathon. Fairly unsufferable unless you satisfy his ego first, but ultimately harmless. Generally believed to be the official head, though his actual duties are few. Only one of the four siblings who knows how to properly use an ARM, but he is surprisingly intelligent about how he handles it. About as tall as Jacqueline.
  • Johnathon Barber: The middle brother. Easy to get along with, and Jacqueline finds she relates to him the most. Fairly modest and quiet, and the least ambitious of the siblings. Handles all of the paperwork, logistics, and any necessary back-door dealings. The tallest.
  • Jimmy Barber: The youngest brother. Jacqueline used to consider him a bit of a brat, but when he wholeheartedly supported her decision to leave she obtained a newfound respect for him. Physically the strongest of the siblings. Not the brightest, but not unintelligent. Generally the most approachable of the three if you can get past his size, and as such usually acts as the face while being fed info from the others. The shortest, but still looks like he could probably wrestle a large animal to the ground.

Employees

  • Heather Éclair: A timid girl with large glasses, and an Adlehyde native. Currently working at Jay's Curatives and Curios and taking sword lessons to help build her confidence. While she's gotten a number of useful skills out of it, she's got a ways to go. Also knows how to prepare and mix a good number of the potions Jacqueline's created, but has no particular talents when it comes to coming up with them herself.

Other People

(Under construction! I'll be adding people here later, I just want to get this page up.)


Logs and Cutscenes

Chapter 1 Logs

... further results

Chapter 1 Cutscenes