Chapter 1 Plots: Difference between revisions

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===Act 2===
===Act 2===


==== Bledavik Hospitality ====
==== Ancient Dangers and Sealed Hopes ====
{{#ask: [[Category:(Plot) Bledavik Hospitality]]
''The Guardians have made their request plain: save Filgaia from the Metal Demons' return. To do that, the Guardian Statues -- lost, scattered -- must be sealed. It's a tall task...''
{{#ask: [[Category:(Plot) Ancient Dangers and Sealed Hopes]]
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==== Ancient Dangers and Sealed Hopes ====
==== Bledavik Hospitality ====
{{#ask: [[Category:(Plot) Ancient Dangers and Sealed Hopes]]
''Solaris' goal is to contain the wayward 'pawn' that is Princess Cecilia. Cecilia's goal is the statue in Bledavik. Deception and violence ensue.''
{{#ask: [[Category:(Plot) Bledavik Hospitality]]
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==== The Nightmare Kingdom (Act 2) ====
==== Seeds of Sin (Act 2)====
{{#ask: [[Category:(Plot) The Nightmare Kingdom]] [[Category:Chapter 1, Act 2]]
''Another sowing. Another harvest. What will come of these fertile fields?''
{{#ask: [[Category:(Plot) Seeds of Sin]] [[Category:Chapter 1, Act 2]]
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==== Drowned Dreams ====
==== Drowned Dreams ====
''Beneath the Wayside Waterway, beyond the Guardian Statue of Water, something ancient stirs.''
{{#ask: [[Category:(Plot) Drowned Dreams]]
{{#ask: [[Category:(Plot) Drowned Dreams]]
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==== Seeds of Sin (Act 2)====
==== The Nightmare Kingdom (Act 2) ====
{{#ask: [[Category:(Plot) Seeds of Sin]] [[Category:Chapter 1, Act 2]]
''Something has gone wrong in the Kingdom of Krosse.''
{{#ask: [[Category:(Plot) The Nightmare Kingdom]] [[Category:Chapter 1, Act 2]]
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==== The Sealed Garden ====
==== The Sealed Garden ====
''Lost July has been found -- and this destroyed city holds passage to a lost Elw ruin, drawing Drifters of all stripes. Meanwhile, the residents Wayside, under attack, escapes via an ancient flying ship and immediately draws Solaris' wrath. All of this merely sets the stage for the battle to come.''
{{#ask: [[Category:(Plot) The Sealed Garden]]
{{#ask: [[Category:(Plot) The Sealed Garden]]
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Revision as of 02:35, 5 June 2019

The plots that occur on the MUSH are listed here. When you add a log that is part of a plot, please add the following to the end of your log:

[[Category:(Plot) <Plot Name>)]]

Chapter 1: To the End of the Wilderness

Act 1

The Skies Darken

The skies darken... a fell power is at hand. (Note: this is an April Fool's plot.)

Seeds of Sin (Act 1)

The seeds of Malevolence have been planted near Port Timney. What fruit will they bear?

The Battle of Adlehyde

Without warning, the Metal Demons lay siege to Adlehyde. What can be done to save the town and the people within?

The Worth of Humans

The Guardian Temple is reached -- just as war breaks out along multiple fronts. To find what the Guardians wish and then to escape the battlefield is a tall order, indeed...

Act 2

Ancient Dangers and Sealed Hopes

The Guardians have made their request plain: save Filgaia from the Metal Demons' return. To do that, the Guardian Statues -- lost, scattered -- must be sealed. It's a tall task...

Bledavik Hospitality

Solaris' goal is to contain the wayward 'pawn' that is Princess Cecilia. Cecilia's goal is the statue in Bledavik. Deception and violence ensue.

Seeds of Sin (Act 2)

Another sowing. Another harvest. What will come of these fertile fields?

Drowned Dreams

Beneath the Wayside Waterway, beyond the Guardian Statue of Water, something ancient stirs.

The Nightmare Kingdom (Act 2)

Something has gone wrong in the Kingdom of Krosse.

The Sealed Garden

Lost July has been found -- and this destroyed city holds passage to a lost Elw ruin, drawing Drifters of all stripes. Meanwhile, the residents Wayside, under attack, escapes via an ancient flying ship and immediately draws Solaris' wrath. All of this merely sets the stage for the battle to come.

Act 3

The Black Mirror

The Forbidden Land

Act 4

To Elru

The Inheritor

The World Eater

Epilogue

The Nightmare Kingdom (Epilogue)

Why Love Carries a Sword

Chapter 2: One Who Bares Fangs at God

Act 1