"Hm, hm, hmmm... I'll drink away your worries, too."
In modern day Lunar, the Seraphim continue their existence away from the cognition and awareness of the vast majority of mortals that dwell there. Among them is Lanval, a Seraph of the element of water whose life is further pushed into solitude by the animosity of his own kind. He wastes away his long life as a vagrant, drinking away the dwindling supply of alcohol - an act deemed taboo by the Goddess herself. Whether the cause of his poor reputation is this vice or something else nefarious, Lanval proves cheerful and carefree to the prospect of being in the company of those few who can even see him. He likes to follow those sorts on their own journeys to wherever, scarcely offering (or even having) useful advice or experience in which to guide them in-between drinks. Even in battle, he comes off as too uncoordinated to be a serious threat at first glance. Appropriate of his element, he wields a gourd both as a weapon and a focus for powerful sorcery. He proves difficult to pin down as he sways to and fro between blows, striking with a conviction and force that exceeds his disheveled appearance and light-hearted demeanor. Is his journey merely one of leisure among new friends?
(Lanval appears to have passed out drunk on top of this section. Once he has awakened from his stupor, work will begin in recreating this section from the parts that are not comprehensively soaked in the purest magical water.)