Jacqueline Barber: Difference between revisions

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{{Character
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! style="background:#FFCC66; border: 2px #E18F37 solid; font-size: 110%;" align="center" colspan="2" | <span style="color:#E18F37">'''Jacqueline Barber'''
|MUSHName=Jacqueline Barber
|-
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! colspan="2" align="center" | None at the Moment
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|BorderColor=#133924
! style="background:#FFCC66; border: 2px #E18F37 solid; font-size: 110%;" align="center" colspan="2" | <span style="color:#E18F37">'''IC Information'''
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! style="text-align:left" | Full Name:
|Img=
| Jacqueline 'Jay' Barber
<!-- example: [[File:RoseDefault.png]] consult mediawiki via google for help with inserting images, and upload your image first using the button in the left sidebar called Upload file. Leave blank if you have no image -->
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|Name=Jacqueline "Jay" Barber
! style="text-align:left" | Gender:
|Gender=Female
| Female
|Age=Early 20s
|-
|Birthdate=August 22nd
! style="text-align:left" | Age (Birthdate):
|Hometown=Adlehyde
| Early-Mid 20s? (August 15th)
|Hair=Black
|-
|Class=Traveling Apothecary
! style="text-align:left" | Hometown:
|Role=Drifter
| Adlehyde
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|Bounty=495,000 Gella
! style="text-align:left" | Hair Colour:
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| Black
|Theme=Original Character
|-
<!-- either your source (i.e. Xenogears, Tales of Zestiria, etc.) or Original Character -->
! style="text-align:left" | Class:
|Group=[[Caravan Kinship]]
| Traveling Apothecary
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|-
|MajorGroup=
! style="text-align:left" | Role:
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| Drifter
|Player=Ettlesby
|-
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! style="text-align:left" | Bounty:
|Profile=''"Is everyone alright? I've got some curatives here, if anyone needs them. Just leave it to me."''
| 0 Gella
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! style="background:#FFCC66; border: 2px #E18F37 solid; font-size: 110%;" align="center" colspan="2" | <span style="color:#E18F37">'''OOC Information'''
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! style="text-align:left" | Theme:
| Original Character
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! style="text-align:left" | Groups:
| None at the Moment
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! style="text-align:left" | Player:
| [[User:Ettlesby|Ettlesby]]
|-
|}


A member of a somewhat-successful merchant family in Adlehyde, Jacqueline "Jay" Barber left home to make her own name in the world, one not connected to her family. Her upbringing has given her a proper respect for bureaucracy, leading her to make figuring out who's in charge a priority in any new area she visits. She is an accomplished apothecary, capable of cooking up a number of useful concoctions. In other words, a merchant with a penchant for potions.  
A member of a somewhat-successful merchant family in Adlehyde, Jacqueline "Jay" Barber left home to make her own name in the world, one not connected to her family. She is an accomplished apothecary and Crest Sorceress, and forms her trade around these skills. After the invasion of her home town, Jacqueline formed a merchant group called the 'Caravan Kinship' with her friends and set out on a journey to make the world a better place, one sale at a time. The role of leadership sometimes weighs heavily on her shoulders, but she does what she can for her allies and the people she meets along the way.  
 
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== Background ==
|Background=The Barber family has lived in Adlehyde for quite some time, living a modestly successful life as merchants in the peaceful city. Jacqueline is the fourth child of Frederick and Madeline Barber, the former heads of the family. There were few expectations on her shoulders as her three brothers were the ones expected to handle most of the business once their parents passed it on to them, having already received most of the training. Her only task was to make the family look good and avoid doing anything that might reflect poorly on them. She began to grow dissatisfied and distant, until eventually she began to shut herself in her room for hours at a time, coming out only for meals or when she wasn't given any choice. She read many books during that time, filling her head with fantasies and visions of adventurous folk braving the sands. In the end, it only served to intensify her yearning for more.
 
The Barber family has lived in Adlehyde for quite some time, living a modestly successful life as merchants in the peaceful city. Jacqueline is the fourth child of Frederick and Madeline Barber, the former heads of the family. There were few expectations on her shoulders as her three brothers were the ones expected to handle most of the business once their parents passed it on to them, having already received most of the training. Her only task was to make the family look good and avoid doing anything that might reflect poorly on them. She began to grow dissatisfied and distant, until eventually she began to shut herself in her room for hours at a time, coming out only for meals or when she wasn't given any choice. She read many books during that time, filling her head with fantasies and visions of adventurous folk braving the sands. In the end, it only served to intensify her yearning for more.


She wasn't satisfied. She wanted more out of life, and she didn't want it handed to her on a plate. She felt a desire to achieve greatness on her own merits. And so, though still young, she declared her intentions to depart from Adlehyde on a journey to make her own stake in the world. Her parents did not agree with this decision, but they could see that she could not be dissuaded without completely crushing her spirit - having once experienced this same call themselves. And so they agreed, with one request - that she hold off on her journey until she has spent an acceptable time preparing for the road and, if at that point she still feels the urge to leave, they will let her go without complaint.
She wasn't satisfied. She wanted more out of life, and she didn't want it handed to her on a plate. She felt a desire to achieve greatness on her own merits. And so, though still young, she declared her intentions to depart from Adlehyde on a journey to make her own stake in the world. Her parents did not agree with this decision, but they could see that she could not be dissuaded without completely crushing her spirit - having once experienced this same call themselves. And so they agreed, with one request - that she hold off on her journey until she has spent an acceptable time preparing for the road and, if at that point she still feels the urge to leave, they will let her go without complaint.
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It was only when she felt there was nothing more she could learn from what resources were available to her at home that she decided it was finally time to make good on her decision to leave. After a tearful goodbye with her friends and family she set out with a wagon, a horse, and a supply of ingredients, potions, and gella to get her started. To avoid relying too much on her family's reputation on the road, she decided she needed a new identity. And so, she became 'Jay' - potions master and merchant extraordinaire!
It was only when she felt there was nothing more she could learn from what resources were available to her at home that she decided it was finally time to make good on her decision to leave. After a tearful goodbye with her friends and family she set out with a wagon, a horse, and a supply of ingredients, potions, and gella to get her started. To avoid relying too much on her family's reputation on the road, she decided she needed a new identity. And so, she became 'Jay' - potions master and merchant extraordinaire!


These days, Jay travels from place to place in a worn-down old wagon pulled by a nameless horse. Whenever she heads into a new town she is always sure to find a safe place to secure it, as it carries all of her possessions and wares that aren't on her person.
In the past, Jay used to travel from place to place in a worn-down old wagon pulled by a nameless horse. However, after the attack on Adlehyde by the Metal Demons, she stayed in the city long enough to ensure it would be alright without her before bequeathing her horse and her wagon to the sole employee of her old store in Adlehyde (Heather Éclair) before departing with her friends in a machine they called the Carakin - an armored vehicle acting as their mobile headquarters, equipped with everything they need to function as a business and live day to day.


Will time vindicate her decision to leave home alone on a journey, or will she one day come to regret the choices she has made in life?
This was the start of the Caravan Kinship, and they remain strong to this day.


* Currently has a physical store in Adlehyde. Visitors welcome!


== Powers and Abilities ==
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|Powers='''Crest Sorcery:''' Jacqueline's primary form of self defense. She was trained by her mother, Madeline Barber, who is a talented Crest Sorceress in her own right. She was also the one who supplied Jacqueline with her current Crests. While she primarily seems to use Earth-based Crests, she has been seen using Crests of other elements, as well. Of late, she's begun to train herself to use Crest Sorcery of every element in order to broaden her horizons as a Crest Sorceress.
'''Crest Sorcery:''' Jacqueline's primary form of self defense. She was trained by her mother, Madeline Barber, who is a talented Crest Sorceress in her own right. She was also the one who supplied Jacqueline with her current Crests. While she primarily seems to use Earth-based Crests, she has been seen using Crests of other elements, as well.


'''Potions:''' Jacqueline's specialty and main source of revenue. She always carries a number of potions on her person, with a wide variety of different effects. She's always looking to improve her product line, however, for herself and for the good of Filgaia. Most of her mixtures are offered for sale to any interested customers, though the more dangerous ones are kept for her own use only...or on request.
'''Potions:''' Jacqueline's specialty and main source of revenue. She always carries a number of potions on her person, with a wide variety of different effects. She's always looking to improve her product line, however, for herself and for the good of Filgaia. Most of her mixtures are offered for sale to any interested customers, though the more dangerous ones are kept for her own use only...or on request.


== A Small Sample of the Goods! ==
'''Vehicle Proficiency:''' From her wagon, to the Carakin(in land or amphibious mode), to a Gear, Jacqueline seems to be quite talented with vehicles of all kinds. She seems to adapt pretty quickly to their use.
* '''Haywire Draught:''' A bright orange liquid with a neutral scent. When exposed to the air it quickly begins to solidify. Tends to seep into an ARM's inner workings and solidify there, gumming up the works and reducing performance until it is all burnt away. Tends to leave a stain in clothing or even hair if left on for too long.<br />''"Are bandits coming at you, sending lead and gunsmoke every which way? Give them a dose of this and those pesky bullets will be too afraid to leave their chamber, giving you plenty time to alert the authorities or hightail it out of there! Warning - Do not ingest."
''
* '''Monster Repellent:''' A black liquid with a foul scent. The powerful odor along with other chemicals involved in its production result in a mixture quite effective at driving off most common monsters and many beasts - either due to the horrible smell or by provoking in them a sense of danger that they need to escape from. Also highly flammable, useful in case of encounters with monsters it has no effect on or in situations where something flammable is needed.<br />''"Gremlins got your goat? Balloons bringing you down? Not any more, with Jay's classic-recipe repellent! Guaranteed to drive off any frustrating fauna looking to sink its teeth into your delicious and vulnerable flesh! Just splash some around your feet - or on the pesky critters themselves - and those beasts will be half-way to the next continent in no time at all!"''


* '''Tiny/Trusty Tonic:''' A pale-blue liquid with a sweet scent. The only difference between the two is the size of the dosage. Its healing properties are minor, but it can provide relief from pain and temporary mending until proper medical treatment can be found.<br />''"Oh no! That thug put his knife right into your gut! Don't panic just yet, though, you came prepared! Take a taste of Jay's Trusty Tonic and feel the pain melt away in seconds, giving you plenty of time to show that villain what-for and then pay a visit to your local doctor! Warning - not a replacement for real medical attention. If you are stabbed, please seek help immediately."''
'''Mediums:''' In her travels, Jacqueline has come into the possession of various Mediums. Her initial Medium, the Stone Medium of Grudiev, was given to her by the Guardians at the Guardian Temple, but the others she found in various places. As a devoted Guardianist, she appreciates their aid and calls upon it when needed.
 
*'''Stone Medium of Grudiev:''' Jacqueline's initial Medium acquired at the Guardian Temple, and the one she feels the closest to. To her, Grudiev represents not only the land's strength and stability, but also its nurturing side - and as such, when she calls upon Grudiev's aid, it typically results in protection for her allies.
* '''Invigoration Elixir:''' A pale-green liquid with a sweet scent. Allows the user to move quickly and with more accuracy, though only for a short time. Leaves the user feeling refreshed afterward. Ingesting too much in a short time can prove detrimental to one's health, however, and as such it is recommended to keep usage to a minimum when possible, and to leave a fair amount of time between doses.<br />''"Sometimes we all just need a pick-me-up in life. One swig of this invigorating elixir and you'll feel energized like never before, ready to handle whatever problem comes your way! Warning - Use sparingly."''
*'''Stone Medium of Celesdue:''' A Stone Medium acquired atop Mount Colshrie. While Jacqueline has yet to call upon Celesdue's assistance in battle, it represents a connection between herself and [[Character::Catenna]], who she has come to see as both a friend and a sister.
 
*'''Artifical Copy Medium of Lucadia:''' A copy medium found in the Memorial Sanctuary. While it can offer healing in a pinch, Jacqueline primarily uses the Jump power it bestows to cover ground quickly.
 
*'''Artificial Copy Medium of Dinoginos:''' A copy medium found in the Desecrated Shrine. In additional to the general boost to durability it provides, Jacqueline often uses it to lock down her foes and prevent them from moving.
== Relationships ==
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|Relationships=
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}}
=== Barber Family ===
=== Barber Family ===


A trading family hailing from Adlehyde. Frederick and Madeline have since retired, leaving their three sons to handle the business.
A trading family hailing from Adlehyde. Frederick and Madeline have since retired, leaving their three sons to handle the business.
* '''Frederick Barber:''' Dear ol' dad. A little overprotective, but he means well. Possesses a glorious mustache, though he is saddened that only Jeremy seems to have the knack for keeping one out of the three sons.
* '''Frederick Barber:''' Dear ol' dad. A little overprotective, but he means well. Possesses a glorious mustache, though he is saddened that only Jeremy seems to have the knack for keeping one out of the three sons. Very business-oriented, but somehow manages to keep a human touch despite that.


* '''Madeline Barber:''' Mother. Was a talented, drifting Crest Sorceress back in the day, but has since settled down...though she could still wipe the floor with most of the youngsters these days! Learning Crests was her idea, and Jacqueline has been glad she accepted it ever since.
* '''Madeline Barber:''' Mother. Was a talented, drifting Crest Sorceress back in the day, but has since settled down...though she could still wipe the floor with most of the youngsters these days! Learning Crest Sorcery was her idea, and Jacqueline has been glad she accepted it ever since.


* '''Jeremy Barber:''' The oldest brother. Tends to consider himself the smartest of the siblings, but that honor would probably go to Jacqueline or Johnathon. Fairly unsufferable unless you satisfy his ego first, but ultimately harmless. Generally believed to be the official head, though his actual duties are few. Only one of the four siblings who knows how to properly use an ARM, but he is surprisingly intelligent about how he handles it. About as tall as Jacqueline.
* '''Jeremy Barber:''' The oldest brother. Tends to consider himself the smartest of the siblings, but that honor would probably go to Jacqueline or Johnathon. Fairly unsufferable unless you satisfy his ego first, but ultimately harmless. Generally believed to be the official head, though his actual duties are few. Only one of the four siblings who knows how to properly use an ARM, but he is surprisingly intelligent about how he handles it. About as tall as Jacqueline.


* '''Johnathon Barber:''' The middle brother. Easy to get along with, and Jacqueline finds she relates to him the most. Fairly modest and quiet, and the least ambitious of the siblings. Handles all of the paperwork, logistics, and any necessary back-door dealings. The tallest.
* '''Johnathon Barber:''' The middle brother. Easy to get along with, and Jacqueline finds she relates to him the most. Fairly modest and quiet, and the least ambitious of the siblings. Handles all of the paperwork, logistics, and any necessary back-door dealings. The tallest. Also decently talented with Crest Sorcery.


* '''Jimmy Barber:''' The youngest brother. Jacqueline used to consider him a bit of a brat, but when he wholeheartedly supported her decision to leave she obtained a newfound respect for him. Physically the strongest of the siblings. Not the brightest, but not unintelligent. Generally the most approachable of the three if you can get past his size, and as such usually acts as the face while being fed info from the others. The shortest, but still looks like he could probably wrestle a large animal to the ground.
* '''Jimmy Barber:''' The youngest brother. Jacqueline used to consider him a bit of a brat, but when he wholeheartedly supported her decision to leave she obtained a newfound respect for him. Physically the strongest of the siblings. Not the brightest, but not unintelligent. Generally the most approachable of the three if you can get past his size, and as such usually acts as the face while being fed info from the others. The shortest, but still looks like he could probably wrestle a large animal to the ground.


=== Employees ===
=== Employees ===
* '''Heather Éclair:''' A timid girl with large glasses, and an Adlehyde native. Currently working at Jay's Curatives and Curios and taking sword lessons to help build her confidence. While she's gotten a number of useful skills out of it, she's got a ways to go. Also knows how to prepare and mix a good number of the potions Jacqueline's created, but has no particular talents when it comes to coming up with them herself.
* '''Heather Éclair:''' A timid girl with large glasses, and an Adlehyde native. After the destruction of Jay's Curios and Curatives, she decided to devote herself building her own potions business with Jacqueline's blessing. While she's gotten a number of useful skills out of it, she's got a ways to go. Also knows how to prepare and mix a good number of the potions Jacqueline's created, but has no particular talents when it comes to coming up with them herself.


=== Friends, Comrades, and Customers ===
The rest of the relationships section is under construction!


* [[Character::Lunata Croze]]: "Lunata's been my best friend for...ages, really, and her family has always been kind to me. I'm aware that she looks up to me, but... I wonder sometimes if she realizes how much I rely on her, too. Her encouragement helps keep me going when I might otherwise be inclined to give up, or take the easy route to my goals - and I've never before seen someone so dedicated to their craft. Going into an area rumored to be dangerous, in search of ingredients...some would call that reckless, but I feel differently. I...might just be biased, though. I just hope she can stay safe, with everything that's been happening lately... But I guess that's what people like me are around for."
== A Small Sample of the Goods! ==
* '''Haywire Draught:''' A bright orange liquid with a neutral scent. When exposed to the air it quickly begins to solidify. Tends to seep into an ARM's inner workings and solidify there, gumming up the works and reducing performance until it is all burnt away. Tends to leave a stain in clothing or even hair if left on for too long.<br />''"Are bandits coming at you, sending lead and gunsmoke every which way? Give them a dose of this and those pesky bullets will be too afraid to leave their chamber, giving you plenty time to alert the authorities or hightail it out of there! Warning - Do not ingest."
''
* '''Monster Repellent:''' A black liquid with a foul scent. The powerful odor along with other chemicals involved in its production result in a mixture quite effective at driving off most common monsters and many beasts - either due to the horrible smell or by provoking in them a sense of danger that they need to escape from. Also highly flammable, useful in case of encounters with monsters it has no effect on or in situations where something flammable is needed.<br />''"Gremlins got your goat? Balloons bringing you down? Not any more, with Jay's classic-recipe repellent! Guaranteed to drive off any frustrating fauna looking to sink its teeth into your delicious and vulnerable flesh! Just splash some around your feet - or on the pesky critters themselves - and those beasts will be half-way to the next continent in no time at all!"''


* [[Character::Sephilia Lampbright]]: "Ah, that precociously adorable kid with the plush doll. ...Don't tell her I said that, I know she'd be upset with me. Our initial meeting was...less than ideal, but she's grown on me since then. I do sometimes worry about her, but it sounds like she has some good friends looking after her so I suppose I shouldn't be too concerned. Still, to be pursued by the subject of one of your childhood horror stories...I don't think anyone deserves that. Her situation is bad enough as it is, stranded so far from home."
* '''Tiny/Trusty Tonic:''' A pale-blue liquid with a sweet scent. The only difference between the two is the size of the dosage. Its healing properties are minor, but it can provide relief from pain and temporary mending until proper medical treatment can be found.<br />''"Oh no! That thug put his knife right into your gut! Don't panic just yet, though, you came prepared! Take a taste of Jay's Trusty Tonic and feel the pain melt away in seconds, giving you plenty of time to show that villain what-for and then pay a visit to your local doctor! Warning - not a replacement for real medical attention. If you are stabbed, please seek help immediately."''


* [[Character::Rudy Roughnight]]: "Oh, Rudy...no one should have to go through as much as he has at that age. It's like the world seems set on throwing difficulty after difficulty at him. He's a very quiet, kind boy who deserves better - even though he seems a little too willing sometimes to throw himself into battle. I don't know how it happens, but every time I go anywhere with him he seems to get hurt...does this happen all the time, even when I'm not around? It worries me. I think he could use a hug, but I don't know how he'd take it..."
* '''Invigoration Elixir:''' A pale-green liquid with a sweet scent. Allows the user to move quickly and with more accuracy, though only for a short time. Leaves the user feeling refreshed afterward. Ingesting too much in a short time can prove detrimental to one's health, however, and as such it is recommended to keep usage to a minimum when possible, and to leave a fair amount of time between doses.<br />''"Sometimes we all just need a pick-me-up in life. One swig of this invigorating elixir and you'll feel energized like never before, ready to handle whatever problem comes your way! Warning - Use sparingly."''
 
* [[Character::Xantia]]: "You could be forgiven for thinking nothing affects this ravenous bundle of energy, but I've seen a few cracks in the armor here and there. She seems concerned about her amnesia...and Rudy's as well. She could probably use a hug too, if she'd just sit still long enough to receive one."
 
* [[Character::Riesenlied]]: "It's hard to put my feelings about Riese into words. She's a good friend, and I was distraught when she sacrificed herself to save Ethius and me, but...I can't help but be suspicious of the company she keeps. I want to trust her, but I have to hope they don't do anything to influence her into doing something wrong. Still, I owe her my life. I can only hope I'll be able to repay her someday."
**'''Odjn:''' "Oh, Odjn's a delight. And...surprisingly adorable. Just as surprising as finding out that there are still living dragons, as...diminutive, as they are. Will you sing a song for me someday, Odjn?"
 
* [[Character::Ethius Hesiod]]: "It's...also hard to put my feelings about him into words, but mostly because I'm not entirely sure what those feelings are. Sometimes he seems like a decent man, and even shows signs of caring... but sometimes...sometimes he goes and murders a man who's already surrendering. For better or worse now, though, we're confidants. I would prefer him on my side than against me. But...please, for the love of the Guardians, don't bring anything that's rotting into my store again. Or, worse...''"cook"'' in front of me!"
 
* [[Character::Kourin]]: "I feel sorry for her situation, really. She is a very...sad individual, and I don't think the Church of Althena is doing her any favors in that regard. They support her, but I can't help but feel they might be responsible for some of the negative emotions that plague her. She's deserving of a hug, but I feel that it'd do more harm than good. I guess I'll just have to give one to Spirit, instead."
**'''Spirit:''' "Good boy, indeed. Look after her, alright?"
 
* [[Character::Catenna]]: "She's really quite dedicated to the Guardians, Celesdue in particular. It kind of makes me feel bad for not being more loyal to them, too. I'll have to redouble my efforts in the future, then. She's also a really good cook, if you like spicy food...which I do! I just need to eat more of it, you know? Maybe I should swing by her camp again sometime soon. ...Is it bad that I find her accent endearing?"
 
* [[Character::Maya Schrodinger]]: "There's Only One Family Named Schrodinger, indeed. I don't know if Filgaia could handle another Maya. She's good with ARMs...good with magic...honestly, it makes me a little jealous. Well, as long as she doesn't start pulling potions out of nowhere like her ARMs, then my niche is still secured. I definitely look forward to doing more business with you in the future, Maya."
 
* [[Character::Virginia Maxwell]]: "Are you...are you real? I don't know what to make of you or your bizarre Crestwork. By all rights, I don't think you should've made it out of there alive...but I'm glad you did, at least. I wouldn't want the death of someone this innocent and naive on my conscience. Maya must really have her hands full, dealing with you, but there's probably never a dull moment!"


* [[Character::Morgan Newkirk]]: "A dangerous man...he wasted no time in making his intentions known. He's got a lot of charm, certainly, but I'll have to be careful not to let myself get swept up into it as well. Dinner would be nice sometime but don't get any ideas, Mister Morgan. Still, he does seem reliable, and he's got a good head on his shoulders. I don't know if we all would've made it out of those caves without him."
== Criminal Activity!? ==


* [[Character::Josephine Lovelace]]: "Ah, Josie. She's got an attitude I can get behind, that's for sure. Her pigeon has attitude, too, but that's neither here nor there... I'd definitely like to go adventuring with her sometime. Or drinking. Either way, really. Or maybe both? But not at the same time, that'd be a little reckless, and I have my limits..."
Despite her innocent appearance, Jacqueline has done some questionable acts that, when looked at as a whole, portray a darker side. Is the appearance of a mild-mannered apothecary really just a front for a criminal mastermind? (Probably not.)
** '''Penelope:''' "Those eyes...I can never tell what she's thinking."


* [[Character::Lily Keil]]: "I have no idea what she did to get a bounty on her head. She seems like a nice, quiet person, if a bit reclusive. It makes me question the whole system, really. Was whatever she did really so terrible that she deserves to be hunted down? I don't know, but...on the other hand, that's her business, not mine. I am glad that she has someone to watch her back, though. I wouldn't mind meeting this 'Mister Leon' sometime. What is my business is her condition. I don't know what that's all about, but I only hope it isn't too serious."
* Accepted funds from a [[Character::Riesenlied|known enemy of humanity]].


* [[Character::Gwen Whitlock]]: "'Super Courier', huh? Maybe I ought to pick up a title like that. ...On second thought, maybe not. Seriously though, Gwen's good people, but she's pretty scary when she gets angry! I've only seen it happen the one time, though - when Rudy was attacked by that miner - and I would've gotten angry too if I wasn't so concerned for his health. That prosthetic of hers is really neat, too. I'd like to know more about how it works sometime - it might help me develop medicine to help other folks who have one."
* Hid a [[Character::Kourin|deserter from Althena's Guard]], and gave her supplies intended for [[Character::Lucia|the Destroyer]].
** '''Gulliver:''' "I'd like to think our companions really bonded while the rest of us were inside the Mines. My horse has to carry my wagon and my wares around everywhere, so I think it's good for him to make some friends every now and then! It was probably a lot more comfortable for him than just having to wait for me by his lonesome."


* [[Character::Rosaline Calice]]: "E-Ears...ah, I mean... Rosaline is nice. She's a little shy but, honestly, there's nothing wrong with that. Some people just aren't that big on social interaction. She certainly seems more at home inside a dungeon, at least, and it's always good to have someone like her in the party! I should think about getting more archaeology books in."
* Regularly and willingly cooperates with [[Character::Ethius Hesiod|an incredibly suspicious individual]].


=== Fellow Businessfolk ===
* Infiltrated a [[2017-08-27:_Jailbreak_at_Camp_Kislev|Kislevi military base]] alongside the [[Ebony Wings]], broke a [[Character::Catenna|criminal]]* out of jail, and commandeered one of their Gears. (*Note - Said criminal may not have, in fact, committed any crimes.)


* [[Character::Ida Everstead-Rey]]: "I've known of the Everstead-Reys for a while, of course, but I couldn't have possibly imagined I'd run into her the places I have - like in the middle of a barfight! She's been pretty reliable every time we've worked together, so there's definitely more to her than her family name - not that I ever thought that in the least, mind you! I wouldn't mind getting to know her better, but things have been kind of hectic lately, to say the least!"
* Infiltrated the [[2017-10-28:_Life_Will_Change|Bledavik Royal Palace]] alongside a team of fellow criminals, harassed the guards present, and kidnapped [[Character::Cecilia Adlehyde|Princess Cecilia]]. This earned her the title of Chemical Warfare Specialist, and a bounty of 50,000 gella.


* [[Character::Lemina Ausa]]: "Not only does she seem pretty talented with Sorcery, but she's also looking to establish her own Guild! I can definitely appreciate that kind of ambition. Maybe once she gets the Guild up and running, we can work out some kind of business deal. Magic potions for cheap in exchange for advertising?"
* ...And many more! There are too many to list here by this point.


* [[Character::Rose]]: "The Sparrowfeathers are just starting out, but I've heard good things about them - and Rose seems like a pleasant, cheery individual who's easy to work with. I look forward to doing business with you again in the future, Rose, and don't worry - despite everything that's happened, I'm still good for fulfilling that order you made!"
== Art ==
 
=== Under Suspicion ===
 
* [[Character::Zed]]: "He's...ugh. Just...so painfully...''Zed''. I don't think I really need to say more than that - anyone who's met him knows exactly what I mean. He's a bad influence on Riesenlied, that's for sure. I have a hard time seeing him as an actual threat or capable of enough subtlety to be part of that strange, secretive Sorcery cabal I was warned about, but having seen what he's capable of - despite how ridiculous it was - I can tell that fighting him wouldn't be a pleasant experience...in more ways than one."
 
* [[Character::Noeline]]: "Miss Carver is the one I'm really worried about. I haven't seen machines like those drones of hers before...and not only that, she's apparently a Crimson Noble. I get the feeling I have yet to see what she's truly capable of - and I really don't want to know what that is. I'll have to try and keep my head down around her - I don't want her knowing how much I know about their Sorcery."
 
== Logs and Cutscenes ==
 
=== Chapter 1 Logs ===
{{#ask: [[Category:Logs]] [[Category:Chapter 1]] [[Character::Jacqueline Barber]]
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=== Chapter 1 Cutscenes ===
{{#ask: [[Category:Cutscenes]] [[Category:Chapter 1]] [[Character::Jacqueline Barber]]
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[[Category:Characters]]
[[File:Jay by Hibi.png|800px]]<br>
[[Category:Drifters]]
Jacqueline in the middle of an alchemy session. Art by [[User:Hibi]]!

Latest revision as of 01:10, 11 August 2020

Jacqueline Barber
No Image!
IC Information
Full Name: Jacqueline "Jay" Barber
Gender: Female
Age (Birthdate): Early 20s (August 22nd)
Hometown: Adlehyde
Hair Colour: Black
Class: Traveling Apothecary
Role: Drifter
Bounty: 495,000 Gella
OOC Information
Theme: Original Character
Major Group: None
Minor Groups: Caravan Kinship
Player: User:Ettlesby

"Is everyone alright? I've got some curatives here, if anyone needs them. Just leave it to me."

A member of a somewhat-successful merchant family in Adlehyde, Jacqueline "Jay" Barber left home to make her own name in the world, one not connected to her family. She is an accomplished apothecary and Crest Sorceress, and forms her trade around these skills. After the invasion of her home town, Jacqueline formed a merchant group called the 'Caravan Kinship' with her friends and set out on a journey to make the world a better place, one sale at a time. The role of leadership sometimes weighs heavily on her shoulders, but she does what she can for her allies and the people she meets along the way.

Background

Powers and Abilities

Crest Sorcery: Jacqueline's primary form of self defense. She was trained by her mother, Madeline Barber, who is a talented Crest Sorceress in her own right. She was also the one who supplied Jacqueline with her current Crests. While she primarily seems to use Earth-based Crests, she has been seen using Crests of other elements, as well. Of late, she's begun to train herself to use Crest Sorcery of every element in order to broaden her horizons as a Crest Sorceress.

Potions: Jacqueline's specialty and main source of revenue. She always carries a number of potions on her person, with a wide variety of different effects. She's always looking to improve her product line, however, for herself and for the good of Filgaia. Most of her mixtures are offered for sale to any interested customers, though the more dangerous ones are kept for her own use only...or on request.

Vehicle Proficiency: From her wagon, to the Carakin(in land or amphibious mode), to a Gear, Jacqueline seems to be quite talented with vehicles of all kinds. She seems to adapt pretty quickly to their use.

Mediums: In her travels, Jacqueline has come into the possession of various Mediums. Her initial Medium, the Stone Medium of Grudiev, was given to her by the Guardians at the Guardian Temple, but the others she found in various places. As a devoted Guardianist, she appreciates their aid and calls upon it when needed.

  • Stone Medium of Grudiev: Jacqueline's initial Medium acquired at the Guardian Temple, and the one she feels the closest to. To her, Grudiev represents not only the land's strength and stability, but also its nurturing side - and as such, when she calls upon Grudiev's aid, it typically results in protection for her allies.
  • Stone Medium of Celesdue: A Stone Medium acquired atop Mount Colshrie. While Jacqueline has yet to call upon Celesdue's assistance in battle, it represents a connection between herself and Catenna, who she has come to see as both a friend and a sister.
  • Artifical Copy Medium of Lucadia: A copy medium found in the Memorial Sanctuary. While it can offer healing in a pinch, Jacqueline primarily uses the Jump power it bestows to cover ground quickly.
  • Artificial Copy Medium of Dinoginos: A copy medium found in the Desecrated Shrine. In additional to the general boost to durability it provides, Jacqueline often uses it to lock down her foes and prevent them from moving.

Logs and Cutscenes

Chapter 1, Act 1

Logs
Cutscenes

Chapter 1, Act 2

Logs
Cutscenes

Chapter 1, Act 3

Logs
Cutscenes

Chapter 1, Act 4

Logs
Cutscenes

Chapter 1, Epilogue

Logs
Cutscenes

Chapter 2, Act 1

Logs
Cutscenes

Chapter 2, Act 2

Logs
Cutscenes

Chapter 2, Act 3

Logs
Cutscenes

Chapter 2, Act 4

Logs
Cutscenes

Chapter 2, Epilogue

Logs
Cutscenes

Chapter 3, Act 1

Logs
Cutscenes


Relationships

Barber Family

A trading family hailing from Adlehyde. Frederick and Madeline have since retired, leaving their three sons to handle the business.

  • Frederick Barber: Dear ol' dad. A little overprotective, but he means well. Possesses a glorious mustache, though he is saddened that only Jeremy seems to have the knack for keeping one out of the three sons. Very business-oriented, but somehow manages to keep a human touch despite that.
  • Madeline Barber: Mother. Was a talented, drifting Crest Sorceress back in the day, but has since settled down...though she could still wipe the floor with most of the youngsters these days! Learning Crest Sorcery was her idea, and Jacqueline has been glad she accepted it ever since.
  • Jeremy Barber: The oldest brother. Tends to consider himself the smartest of the siblings, but that honor would probably go to Jacqueline or Johnathon. Fairly unsufferable unless you satisfy his ego first, but ultimately harmless. Generally believed to be the official head, though his actual duties are few. Only one of the four siblings who knows how to properly use an ARM, but he is surprisingly intelligent about how he handles it. About as tall as Jacqueline.
  • Johnathon Barber: The middle brother. Easy to get along with, and Jacqueline finds she relates to him the most. Fairly modest and quiet, and the least ambitious of the siblings. Handles all of the paperwork, logistics, and any necessary back-door dealings. The tallest. Also decently talented with Crest Sorcery.
  • Jimmy Barber: The youngest brother. Jacqueline used to consider him a bit of a brat, but when he wholeheartedly supported her decision to leave she obtained a newfound respect for him. Physically the strongest of the siblings. Not the brightest, but not unintelligent. Generally the most approachable of the three if you can get past his size, and as such usually acts as the face while being fed info from the others. The shortest, but still looks like he could probably wrestle a large animal to the ground.

Employees

  • Heather Éclair: A timid girl with large glasses, and an Adlehyde native. After the destruction of Jay's Curios and Curatives, she decided to devote herself building her own potions business with Jacqueline's blessing. While she's gotten a number of useful skills out of it, she's got a ways to go. Also knows how to prepare and mix a good number of the potions Jacqueline's created, but has no particular talents when it comes to coming up with them herself.

The rest of the relationships section is under construction!

A Small Sample of the Goods!

  • Haywire Draught: A bright orange liquid with a neutral scent. When exposed to the air it quickly begins to solidify. Tends to seep into an ARM's inner workings and solidify there, gumming up the works and reducing performance until it is all burnt away. Tends to leave a stain in clothing or even hair if left on for too long.
    "Are bandits coming at you, sending lead and gunsmoke every which way? Give them a dose of this and those pesky bullets will be too afraid to leave their chamber, giving you plenty time to alert the authorities or hightail it out of there! Warning - Do not ingest."

  • Monster Repellent: A black liquid with a foul scent. The powerful odor along with other chemicals involved in its production result in a mixture quite effective at driving off most common monsters and many beasts - either due to the horrible smell or by provoking in them a sense of danger that they need to escape from. Also highly flammable, useful in case of encounters with monsters it has no effect on or in situations where something flammable is needed.
    "Gremlins got your goat? Balloons bringing you down? Not any more, with Jay's classic-recipe repellent! Guaranteed to drive off any frustrating fauna looking to sink its teeth into your delicious and vulnerable flesh! Just splash some around your feet - or on the pesky critters themselves - and those beasts will be half-way to the next continent in no time at all!"
  • Tiny/Trusty Tonic: A pale-blue liquid with a sweet scent. The only difference between the two is the size of the dosage. Its healing properties are minor, but it can provide relief from pain and temporary mending until proper medical treatment can be found.
    "Oh no! That thug put his knife right into your gut! Don't panic just yet, though, you came prepared! Take a taste of Jay's Trusty Tonic and feel the pain melt away in seconds, giving you plenty of time to show that villain what-for and then pay a visit to your local doctor! Warning - not a replacement for real medical attention. If you are stabbed, please seek help immediately."
  • Invigoration Elixir: A pale-green liquid with a sweet scent. Allows the user to move quickly and with more accuracy, though only for a short time. Leaves the user feeling refreshed afterward. Ingesting too much in a short time can prove detrimental to one's health, however, and as such it is recommended to keep usage to a minimum when possible, and to leave a fair amount of time between doses.
    "Sometimes we all just need a pick-me-up in life. One swig of this invigorating elixir and you'll feel energized like never before, ready to handle whatever problem comes your way! Warning - Use sparingly."

Criminal Activity!?

Despite her innocent appearance, Jacqueline has done some questionable acts that, when looked at as a whole, portray a darker side. Is the appearance of a mild-mannered apothecary really just a front for a criminal mastermind? (Probably not.)

  • Infiltrated the Bledavik Royal Palace alongside a team of fellow criminals, harassed the guards present, and kidnapped Princess Cecilia. This earned her the title of Chemical Warfare Specialist, and a bounty of 50,000 gella.
  • ...And many more! There are too many to list here by this point.

Art

Jay by Hibi.png
Jacqueline in the middle of an alchemy session. Art by User:Hibi!